Street Fighter 2: The World Warrior/Chun-Li: Difference between revisions

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{{SF2Header}}
[[File:Sf2wwChun-li.gif]]
=Introduction=
=Introduction=
===Color Options===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Start ||  align="center" | Default
|-
| align="center" | [[File:Chunli-mp.gif]] || align="center" | [[File:Chunli-old1.gif]]
|-
|}
=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
===Command Normals===
Heel Stomp: d + Medium Kick in air
'''Heel Stomp'''
 
*(In Air)Down + MK
Throw: close, b or f + Medium or Hard Punch
 
Air Throw: close, b or f + Medium or Hard Punch in air
 
Chest Flip Kick: f + Medium Kick


Flipping Neck Breaker: f + Hard Kick
==Special Moves==
==Special Moves==
'''Hyakuretsu Kyaku'''
Lightning Kick: Kick button rapidly
*Tap Kick rapidly
 
Spinning Bird Kick: d~u + Kick


'''Spinning Bird Kick'''
*Charge Down, Up + Kick


=The Basics=
=The Basics=
Anti Air: standing Medium or Hard Kick
High Pokes: standing Hard Punch
Low Pokes: crounching Medium Kick
=Combos=
*j.HK,s.MP,s.HP or cr.HK
*j.MK,MK Lightning Kicks
=Advanced Strategy=
=Advanced Strategy=
=Hitboxes=
===Standing Normals===
*<b>Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4|| align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
|}
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
|}
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s1.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-r1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18
|}
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 3  || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 5
|}
*<b>Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 5|| align="center" colspan="2" | 8
|}
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s3.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 7 || align="center" | 7
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+10 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 14
|}
===Close Standing Normals===
*<b>Close Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s1.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+2 || align="center" bgcolor="blue" | 3 || align="center" colspan="2" | 7
|}
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +13
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
|}
*<b>Close Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center"  | 11
|}
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 3 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" colspan="2"  | 9 || align="center" colspan="3"  |8
|}
*<b>Close Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue"| 6 || align="center" colspan="2"  | 19
|}
===Crouching Normals===
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s1.png‎]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | -2/-1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 19
|}
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-s2.png‎]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +12
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+4 || align="center" bgcolor="blue" | 5 || align="center" | 4
|}
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 130
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 19
|}
===Aerial Normals===
*<b>Neutral Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center"  bgcolor="blue"| ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center"  bgcolor="blue" | ∞
|}
*<b>Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
|}
*<b>Neutral Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njmp-a.png]] ||align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 16 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 16 || align="center" colspan="4" | ∞
|}
*<b>Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]]|| align="center" rowspan="3"| [[File:sf2ww-chunli-djmp-a.png]]|| align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
|}
*<b>Neutral Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhp-a.png]] ||align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 8 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3"  | 8 || align="center" bgcolor="blue" |8 || align="center" colspan="4" | ∞
|}
*<b>Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
|}
*<b>Neutral Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
|-
| align="center" colspan="2" | 5 || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
|}
*<b>Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
|-
| align="center" colspan="2" | 5 || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
|}
*<b>Neutral Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 5 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 ||  align="center" | 4 ||  align="center" | 6 ||  align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center" colspan="3" bgcolor="blue" | 13 || align="center" colspan="3" | ∞
|}
*<b>Diagonal Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s2.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue"  | 6 || align="center"  | 6 ||  align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" |  ∞
|}
===Unique Moves===
*<b>Flip Kick:</b> (On ground and close, ←/→ + MK)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-a3.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfmk-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 5 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center"  | 6 || align="center" | 29
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" colspan="3" bgcolor="blue" | 13 || align="center" colspan="3" | 39
|}
*<b>Neck Breaker:</b> (On air, ←/→ + HK)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s6.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-s7.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clfhk-a.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center"  | 5 || align="center" | 6 || align="center" | 7 || align="center" | 8 || align="center" | 2 || align="center" bgcolor="blue" | 14 
|-
| align="center" colspan="2" | Simplified || align="center" colspan="7" | 1+36 || align="center" bgcolor="blue" | 14
|}
*<b>Head Stomp:</b> (On air, ↙/↓/↘ + Mk)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-r2.png]] 
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 16 || align="center" | 8 || align="center"  | 4 || align="center" | 5 || align="center"  | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center"  bgcolor="blue" | 16 || align="center" colspan="4"| ∞
|}
===Throws===
*<b>Koshuu Tou:</b> (←/→ + MP or HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-chunli-throw.png]]
|-
| align="center" | Duration || align="center" | 130
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 100
|-
| align="center" | Range (from axis) || align="center" | 48
|-
| align="center" | Range advantage || align="center" | 23
|}
*<b>Ryuusei Raku:</b> (On Air ←/→ + MP or HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-chunli-athrow.png]]
|-
| align="center" | Duration || align="center" | 130
|-
| align="center" | Stun || align="center" | 7~13
|-
| align="center" | Stun Timer || align="center" | 100
|-
| align="center" | Range (from axis) || align="center" | 58
|-
| align="center" | Range advantage || align="center" | 33
|}
===Special Moves===
*<b>Hyakurretsu Kyaku:</b> press any single Kick repeatedly
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ww-chunli-hkk-s1.png]] || align="center" | [[File:sf2ww-chunli-hkk-s2.png]]
|-
| align="center" | Short || align="center" | 1 || align="center" | 3
|-
| align="center" | Foward || align="center" | 3 || align="center" | 4
|-
| align="center" | Roundhouse || align="center" | 4 || align="center" | 6
|}
Cycle:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22/24/26 || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a5.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a6.png]] ||  lign="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a7.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a4.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -7/-5/-6
|-
| align="center" colspan="2" | Short || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4
|-
| align="center" colspan="2"  | Foward || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
|-
| align="center" colspan="2"  | Roundhouse || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1
|}
Recovery:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ww-chunli-hkk-s2.png]] || align="center" | [[File:sf2ww-chunli-hkk-s1.png]]
|-
| align="center" | Short || align="center" | 2 || align="center" | 2 
|-
| align="center" | Foward || align="center" | 4 || align="center" | 4
|-
| align="center" | Roundhouse || align="center" | 6 || align="center" | 6
|}
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
*<b>Spinning Bird Kick:</b> charge ↓, ↑ + Kick (charge 60f)
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a5.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a6.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a5.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -6/-9/-11
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 ||  align="center"  | 4 ||  align="center"  | 3 ||  align="center" | 2 ||  align="center"  | 3 ||  align="center"  | 4 || align="center" | 6
|}
Active:
LK version :
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center"  | 4 || align="center"  | 3 ||  align="center" " | 2 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center" | 2 || align="center"  | 1 ||  align="center"  | 2 ||  align="center" bgcolor="blue" | 2 ||  align="center"  | 3 || align="center"  | 4 || align="center"  | 4 || align="center" bgcolor="blue" | 2
|}
MK version :
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center"  | 4 || align="center"  | 4 ||  align="center" | 3 ||  align="center" bgcolor="blue" | 3 ||  align="center" | 2 || align="center"  | 2 || align="center"  | 1 || align="center" bgcolor="blue" | 1
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center"  | 1 || align="center" | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue"  | 1 ||  align="center" | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center"  | 2 || align="center"  | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 2 ||  align="center"  | 2 || align="center"  | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]]
|-
| align="center" bgcolor="blue" | 2
|}
HK version :
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center"  | 5 || align="center"  | 4 ||  align="center"  | 4 ||  align="center" bgcolor="blue" | 3 ||  align="center"  | 3 || align="center"  | 2 || align="center"  | 2 || align="center" bgcolor="blue" | 2
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center" | 1 || align="center"  | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center" | 1 || align="center"  | 1 ||  align="center"  | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
|-
| align="center" | 1 || align="center" | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 2 || align="center" | 1 || align="center" bgcolor="blue" | 1
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]]
|-
| align="center"  | 2 || align="center"  | 2 ||  align="center"  | 3 ||  align="center" bgcolor="blue" | 3 ||  align="center" | 3 || align="center" | 3
|}
Recovery:
Short:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
|-
| align="center"  | 2 || align="center"  | 3 || align="center"  | 2 || align="center"  | 2 || align="center" | 3 || align="center"  | 3 || align="center"  | 1
|}
Foward:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
|-
| align="center"  | 2 ||  align="center"  | 3 || align="center"  | 2 || align="center"  | 2 ||align="center" | 3 || align="center"  | 3 || align="center" bgcolor="blue" | 1
|}
Roundhouse:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
|-
| align="center"  | 2 || align="center"  | 3 || align="center" | 2 || align="center" | 2 ||align="center" | 3 || align="center" | 3 || align="center" | 1
|}
===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:sf2ww-chunli-bwd.png]] || align="center" | [[File:sf2ww-chunli-cllp-n.png]] || align="center" | [[File:sf2ww-chunli-fwd.png]] || align="center" | [[File:sf2ww-chunli-cr-n.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-chunli-reel1.png]] || align="center" | [[File:sf2ww-chunli-reel2.png]] || align="center" | [[File:sf2ww-chunli-reel3.png]] || align="center" | [[File:sf2ww-chunli-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-chunli-gutreel1.png]] || align="center" | [[File:sf2ww-chunli-gutreel2.png]] || align="center" | [[File:sf2ww-chunli-gutreel3.png]] || align="center" | [[File:sf2ww-chunli-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-chunli-creel1.png]] || align="center" | [[File:sf2ww-chunli-creel2.png]] || align="center" | [[File:sf2ww-chunli-creel3.png]] || align="center" | [[File:sf2ww-chunli-creel4.png]]
|-
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-chunli-dizzy1.png]] || align="center" | [[File:sf2ww-chunli-dizzy2.png]] || align="center" | [[File:sf2ww-chunli-dizzy3.png]]  || align="center" | [[File:sf2ww-chunli-dizzy4.png]]
|-
|}
=Match-Ups=
=Match-Ups=
==Vs. Ryu==
==Vs. Ken==
==Vs. E.Honda==
==Vs. Blanka==
==Vs. Zangief==


==Vs. Guile==


==Vs. Dhalsim==


[[Category:Hyper Street Fighter 2]]
[[Category:Hyper Street Fighter 2]]
[[Category:Street Fighter 2: The World Warrior]]
{{Street Fighter II}}

Revision as of 15:03, 15 April 2016

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwChun-li.gif

Introduction

Color Options

Start Default
Chunli-mp.gif Chunli-old1.gif

Moves List

Normal Moves

Heel Stomp: d + Medium Kick in air

Throw: close, b or f + Medium or Hard Punch

Air Throw: close, b or f + Medium or Hard Punch in air

Chest Flip Kick: f + Medium Kick

Flipping Neck Breaker: f + Hard Kick

Special Moves

Lightning Kick: Kick button rapidly

Spinning Bird Kick: d~u + Kick


The Basics

Anti Air: standing Medium or Hard Kick

High Pokes: standing Hard Punch

Low Pokes: crounching Medium Kick

Combos

  • j.HK,s.MP,s.HP or cr.HK
  • j.MK,MK Lightning Kicks

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2ww-chunli-lp-s1.png Sf2ww-chunli-lp-a.png Sf2ww-chunli-lp-r1.png Sf2ww-chunli-lp-r2.png Sf2ww-chunli-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing MP:
Damage 12 Sf2ww-chunli-mp-s1.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-a.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing HP:
Damage 16 Sf2ww-chunli-hp-s1.png Sf2ww-chunli-hp-s2.png Sf2ww-chunli-hp-a.png Sf2ww-chunli-hp-s2.png Sf2ww-chunli-hp-s1.png Sf2ww-chunli-hp-r1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 6 10 7 1
Simplified 1+5 6 18
  • Standing LK:
Damage 8 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-a.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 5 5
  • Standing MK:
Damage 12 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-mk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 5 4 4
Simplified 1+6 5 8
  • Standing HK:
Damage 16 Sf2ww-chunli-hk-s1.png Sf2ww-chunli-hk-s2.png Sf2ww-chunli-hk-s3.png Sf2ww-chunli-hk-a.png Sf2ww-chunli-hk-r1.png Sf2ww-chunli-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 3 4 8 7 7
Simplified 1+10 8 14

Close Standing Normals

  • Close Standing LP:
Damage 8 Sf2ww-chunli-cllp-s1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-a1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +7
Frame Count 3 2 3 4 3
Simplified 1+2 3 7
  • Close Standing MP:
Damage 12 Sf2ww-chunli-clmp-s1.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-a.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +13
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Close Standing HP:
Damage 16 Sf2ww-chunli-clhp-s1.png Sf2ww-chunli-clhp-a.png Sf2ww-chunli-clhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 20 11
  • Close Standing LK:
Damage 8 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-a.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 4 5
  • Close Standing MK:
Damage 12 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-clmk-a.png Sf2ww-chunli-clmk-a2.png Sf2ww-chunli-clmk-r1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 6 3 4 1
Simplified 1+6 9 8
  • Close Standing HK:
Damage 16 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-clhk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-chunli-crlp-s1.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-a.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching MP:
Damage 10 Sf2ww-chunli-crmp-s1.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-a.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching HP:
Damage 16 Sf2ww-chunli-crmp-s1.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-a.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crmp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2/-1
Frame Count 3 3 6 8 11
Simplified 1+6 6 19
  • Crouching LK:
Damage 8 Sf2ww-chunli-crlk-s1.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-a.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 1
Simplified 6 4 5
  • Crouching MK:
Damage 10 Sf2ww-chunli-crmk-s1.png Sf2ww-chunli-crmk-a.png Sf2ww-chunli-crmk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +12
Frame Count 1+4 5 4
  • Crouching HK:
Damage 14 Sf2ww-chunli-crhk-s1.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-a.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-s1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3 2
Simplified 8
  • Diagonal Jumping LP:
Damage 10 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
Simplified 6
  • Neutral Jumping MP:
Damage 14 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njmp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 2 16 2 3 4
Simplified 8 16
  • Diagonal Jumping MP:
Damage 14 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djmp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 8 3 4
Simplified 6 8
  • Neutral Jumping HP:
Damage 16 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njhp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 2 8 2 3 4
Simplified 8 8
  • Diagonal Jumping HP:
Damage 16 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djhp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 8 3 4
Simplified 6 8


  • Neutral Jumping LK:
Damage 10 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Diagonal Jumping LK:
Damage 10 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Neutral Jumping MK:
Damage 12 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njmk-a.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Diagonal Jumping MK:
Damage 12 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djmk-a.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Neutral Jumping HK:
Damage 16 Sf2ww-chunli-njhk-s1.png Sf2ww-chunli-njhk-s2.png Sf2ww-chunli-njhk-a1.png Sf2ww-chunli-njhk-a2.png Sf2ww-chunli-njhk-a3.png Sf2ww-chunli-njhk-r1.png Sf2ww-chunli-njhk-r2.png Sf2ww-chunli-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 5 4 4 4 6
Simplified 3 13
  • Diagonal Jumping HK:
Damage 16 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-djhk-a1.png Sf2ww-chunli-djhk-s3.png Sf2ww-chunli-djhk-a2.png Sf2ww-chunli-djhk-s2.png Sf2ww-chunli-djhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 6 4 6 6
Simplified 6 6 4 6

Unique Moves

  • Flip Kick: (On ground and close, ←/→ + MK)
Damage 14 File:Sf2ww-chunli-clfmk-s1.png File:Sf2ww-chunli-clfmk-s2.png File:Sf2ww-chunli-clfmk-a1.png File:Sf2ww-chunli-clfmk-a2.png File:Sf2ww-chunli-clfmk-a3.png File:Sf2ww-chunli-clfmk-r1.png File:Sf2ww-chunli-clfmk-r2.png File:Sf2ww-chunli-clfmk-r3.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count 2 2 5 4 4 4 6 29
Simplified 1+4 13 39


  • Neck Breaker: (On air, ←/→ + HK)
Damage 14 File:Sf2ww-chunli-clfhk-s1.png File:Sf2ww-chunli-clfhk-s2.png File:Sf2ww-chunli-clfhk-s3.png File:Sf2ww-chunli-clfhk-s4.png File:Sf2ww-chunli-clfhk-s5.png File:Sf2ww-chunli-clfhk-s6.png File:Sf2ww-chunli-clfhk-s7.png File:Sf2ww-chunli-clfhk-a.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count 4 4 5 6 7 8 2 14
Simplified 1+36 14
  • Head Stomp: (On air, ↙/↓/↘ + Mk)
Damage ? Sf2ww-chunli-dmk-s1.png Sf2ww-chunli-dmk-s2.png Sf2ww-chunli-dmk-a.png Sf2ww-chunli-dmk-s2.png Sf2ww-chunli-dmk-s1.png File:Sf2ww-chunli-dmk-r1.png File:Sf2ww-chunli-dmk-r2.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 1 2 16 8 4 5
Simplified 3 16

Throws

  • Koshuu Tou: (←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-throw.png
Duration 130
Stun 5~11
Stun Timer 100
Range (from axis) 48
Range advantage 23
  • Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-athrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 58
Range advantage 33

Special Moves

  • Hyakurretsu Kyaku: press any single Kick repeatedly

Startup:

Sf2ww-chunli-hkk-s1.png Sf2ww-chunli-hkk-s2.png
Short 1 3
Foward 3 4
Roundhouse 4 6

Cycle:

Damage 22/24/26 Sf2ww-chunli-hkk-a1.png Sf2ww-chunli-hkk-a2.png Sf2ww-chunli-hkk-a3.png Sf2ww-chunli-hkk-a4.png Sf2ww-chunli-hkk-a5.png Sf2ww-chunli-hkk-a6.png Sf2ww-chunli-hkk-a7.png Sf2ww-chunli-hkk-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -7/-5/-6
Short 4 4 4 4 4 4 4 4
Foward 2 2 2 2 2 2 2 2
Roundhouse 1 1 1 1 1 1 1 1

Recovery:

Sf2ww-chunli-hkk-s2.png Sf2ww-chunli-hkk-s1.png
Short 2 2
Foward 4 4
Roundhouse 6 6

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24 Sf2ww-chunli-ssbk-a1.png Sf2ww-chunli-ssbk-a2.png Sf2ww-chunli-ssbk-a3.png Sf2ww-chunli-ssbk-a4.png Sf2ww-chunli-ssbk-a5.png Sf2ww-chunli-ssbk-a6.png Sf2ww-chunli-ssbk-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -6/-9/-11
Frame Count 1 4 3 2 3 4 6

Active:

LK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 3 2 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 2 2 3 4 4 2

MK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 4 3 3 2 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 1 2 2 3 3 4
Sf2ww-chunli-sbk-s1.png
2

HK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
5 4 4 3 3 2 2 2
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png
2 2 3 3 3 3


Recovery:

Short:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Foward:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Roundhouse:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-chunli-bwd.png Sf2ww-chunli-cllp-n.png Sf2ww-chunli-fwd.png Sf2ww-chunli-cr-n.png
  • Standing reel:
Sf2ww-chunli-reel1.png Sf2ww-chunli-reel2.png Sf2ww-chunli-reel3.png Sf2ww-chunli-reel4.png
  • Standing gut reel:
Sf2ww-chunli-gutreel1.png Sf2ww-chunli-gutreel2.png Sf2ww-chunli-gutreel3.png Sf2ww-chunli-gutreel4.png
  • Crouching reel:
Sf2ww-chunli-creel1.png Sf2ww-chunli-creel2.png Sf2ww-chunli-creel3.png Sf2ww-chunli-creel4.png
  • Dizzy:
Sf2ww-chunli-dizzy1.png Sf2ww-chunli-dizzy2.png Sf2ww-chunli-dizzy3.png Sf2ww-chunli-dizzy4.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Template:Street Fighter II