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* Notes here | * Notes here | ||
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=== Supers === | === Supers === | ||
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Pressuring with {{clr|L|5LP}} strings is good for beating {{clr|DR|Drive Impact}} armor with a quick confirm into her [[#5LP~MP~HP~HK|{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}} Target Combo]]. However, the chain timing on {{clr|L|5LP}} is a little slower than her other light normals. This means that if your first {{clr|L|5LP}} connects too late against the {{clr|DR|DI}} armor, Kimberly is more likely to get hit out of her light chain. Using {{clr|L|5LP x3}} is also likely to result in {{clr|L|5LP}}~{{clr|M|MP}} whiffing at max range. | Pressuring with {{clr|L|5LP}} strings is good for beating {{clr|DR|Drive Impact}} armor with a quick confirm into her [[#5LP~MP~HP~HK|{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}} Target Combo]]. However, the chain timing on {{clr|L|5LP}} is a little slower than her other light normals. This means that if your first {{clr|L|5LP}} connects too late against the {{clr|DR|DI}} armor, Kimberly is more likely to get hit out of her light chain. Using {{clr|L|5LP x3}} is also likely to result in {{clr|L|5LP}}~{{clr|M|MP}} whiffing at max range. | ||
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=====<font style="visibility:hidden; float:right">Level 3 Super (236236P)</font>===== | =====<font style="visibility:hidden; float:right">Level 3 Super (236236P)</font>===== |
Revision as of 22:33, 25 June 2025
Normals
Standing Close Normals
c.5LP
Startup | Active | Recovery | Total | Cancel | Guard | Meter |
---|---|---|---|---|---|---|
3 | 2 | 5 | 9 | Chn Sp Su FA | HL | 20 |
Damage | Stun | On Hit | On Block | On Counter-Hit | Hitstun | Blockstun |
25 | 50 | +7 | +4 | +8 | 14 | 11 |
Armor | Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln | Airborne | Juggle Info |
- | - | - | - | - | - | - |
- Notes here
Supers
236236K
Startup | Active | Recovery | Total | Cancel | Guard | Meter |
---|---|---|---|---|---|---|
1+5 | 6,6,6(3)2, 2(2)2(11)8 |
30+21 land | 104 | - | HL | -1000 |
Damage | Stun | On Hit | On Block | On Counter-Hit | Hitstun | Blockstun |
40x6,110 | - | HKD (7th hit) | -35 | HKD (7th hit) | - | 24 |
Armor | Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln | Airborne | Juggle Info |
- | - | - | - | - | 3-26, 46~ | JL 1-7 sequentially |
- Notes here
====================
Standing Normals
5LP


Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 2 | 8 | Chn Sp SA TC | 270 | LH | +5 | -2 |
- Chains into 5LP/2LP/2LK or into Bushin Prism Strikes target combo
- Cancel Hitconfirm Window: 12f
- Drive Rush cancel advantage: +5 oH / -2 oB
- Run~Stop cancel advantage: -8 oH / -15 oB; OD Version: -5 oH / -12
- Applies 20% damage scaling to next hit when beginning a combo (100/80/70...)
Good range for a confirmable light normal, allowing for a 3-hit light confirm on its own or from 2LK/2LP. 5LP links naturally into 5LK, which makes her combos a little more consistent outside of point blank range. After a Punish Counter or Drive Rush, it can link directly to 5HP for a more powerful combo route; the pushback is too far to link 2HP on standing opponents.
Pressuring with 5LP strings is good for beating Drive Impact armor with a quick confirm into her 5LP~MP~HP Target Combo. However, the chain timing on 5LP is a little slower than her other light normals. This means that if your first 5LP connects too late against the DI armor, Kimberly is more likely to get hit out of her light chain. Using 5LP x3 is also likely to result in 5LP~MP whiffing at max range.
Level 3 Super (236236P)


Critical Art adds 500 damage
Critical Art adds 500 damage
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
8 | 6 | 51 | - | 4000 | LH | HKD +16 | -35 |
- Full Invuln: 1-13f; Armor Break
- Drive Gauge Depletion: 1.5 bars (hit) / 0.75 bars (block)
- Cinematic time regenerates ~1.9 Drive bars for Kimberly
- 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
8 | 6 | 51 | - | 4500 | LH | HKD +16 | -35 |
- Full Invuln: 1-13f; Armor Break
- Available at 25% HP or below
- Drive Gauge Depletion: 2 bars (hit) / 1 bar (block)
- Cinematic time regenerates ~2.1 Drive bars for Kimberly
- 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves
SA3 is Kimberly's most useful Super by far. It cancels from useful moves like 236LP or 236K~MK Slide, and works in many juggles (especially near the corner). In some matchups, it can work as a fireball counter with good reactions due to its big forward step during the startup animation. And while it's a much more expensive reversal option than SA1, the faster startup makes it much more likely to work against the opponent's offensive pressure.
Immediately upon activating the Super, Kimberly enters an install state that boosts her damage and walk speed by 11% until the end of the match. As a result, it can be a good idea to use this in early rounds rather than saving it for the end of the final round, so that Kimberly can take advantage of the buffs. This damage buff puts the damage of most of Kimberly's attacks on par with the rest of the cast, as most moves are weaker by default.
Importantly, the music that plays from Kimberly's cassette tape is much better than her default theme, and it takes priority over any music that was playing beforehand. If both Kimberly players in a mirror match activate their SA3, the music gains a vocal track.
4f Normal Hitstun
chara | input | hitstun |
---|---|---|
Chun-Li | 2LK | 12 |
Mai | 5LK | 12 |
Dee_Jay | 5LP | 13 |
Ken | 5LP | 14 |
Ed | 5LP | 14 |
Chun-Li | 2LP | 14 |
Ryu | 5LP | 14 |
Akuma | 5LP | 14 |
Terry | 5LP | 14 |
Kimberly | 2LP | 14 |
Mai | 2LP | 14 |
A.K.I. | 2LP | 15 |
Chun-Li | 5LP | 15 |
Rashid | 5LP | 15 |
Ryu | 2LP | 15 |
M.Bison | 5LK | 15 |
Juri | 2LP | 15 |
Juri | 2LP (FSE Chain) | 15 |
Terry | 2LP | 15 |
Dhalsim | 5LP | 15 |
Cammy | 5LP | 15 |
Cammy | 2LP | 15 |
Mai | 5LP | 15 |
Jamie | 2LP | 16 |
Ken | 2LP | 16 |
Lily | 5LK | 16 |
E.Honda | 5LK | 16 |
Ed | 2LP | 16 |
Manon | 2LP | 16 |
Marisa | 2LP | 16 |
Rashid | 5LK | 16 |
Luke | 2LP | 16 |
Elena | 2LP | 16 |
M.Bison | 2LP | 16 |
Juri | 5LP | 16 |
Juri | 5LP (FSE Chain) | 16 |
Akuma | 2LP | 16 |
Guile | 2LP | 16 |
Blanka | 5LK | 16 |
E.Honda | 2LP | 17 |
Manon | 5LP | 17 |
JP | 2LP | 17 |
A.K.I. | 5LK | 18 |
Dhalsim | 2LK | 18 |
Manon | 2HP~HP | 31 |
E.Honda | 5LP~MP | {{{hitstun}}} |
omega sf4 data test
COLOR 4/DR text for comparison
COLOR 10/OD text for comparison
COLOR 11/SA text for comparison
COLOR 12/PC text for comparison
Close 5LP
Startup | Active | Recovery | Total | Hit Adv | ||
---|---|---|---|---|---|---|
3 | 2 | 10 | 14 | +3 | ||
Damage | Stun | Meter Gain | Hit Level | Block Adv | ||
30 | 50 | 20 | HL | 0 | ||
Cancel | Hitstun | Blockstun | Armor Break | Juggle | ||
tc sp su | 15 | 12 | N | test | ||
Notes |