Template:AttackDataHeader-FFS: Difference between revisions

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span>
! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span><!--
{{#if:{{{range|}}}|!! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The maximum distance (in pixels) away from the front of the opponent's collision box a throw can connect from.">Range</span> }}
-->{{#if:{{{range|}}}|!! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The maximum distance (in pixels) away from the front of the opponent's collision box a throw can connect from.">Range</span> }}
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
   -->How this move must be blocked.&#010;<!--
   -->How this move must be blocked.&#010;<!--

Revision as of 19:19, 24 April 2025

! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property

Usage

Determines the columns to be used for Fatal Fury Special move lists.