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Revision as of 17:39, 23 April 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Dragon Suplex
- (Close to opponent)Forward or Neutral + LP+LK
Judo Throw
- (Close to opponent)Back + LP+LK
Flying Mare
- (In Air, Close to opponent)Forward or Neutral + LP+LK
Flying Buster Drop
- (In Air, Close to opponent)Back + LP+LK
Command Normals
Straight Chop
- Forward + Medium Punch
- Overhead
Spinning Back Knuckle
- Forward + Heavy Punch
Knee Bazooka
- Forward or Back + Light Kick
Rolling Sobat
- Forward or Back + Medium Kick
Reverse Spin Kick
- (Close to opponent)Forward or Back + Heavy Kick
Guile High Kick
- Down-Forward + Heavy Kick
Focus / Saving Attack
Special Moves
Sonic Boom
- Charge Back, Forward + Punch
- EX Version available
Flash Kick
- Charge Down, Up + Kick
- EX Version available. Has Armor Break properties.
Super Move
Double Flash
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Kick
Ultra Move
Flash Explosion
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + All three Kicks
The Basics
Combos
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 20 | 50 | 3 | 2 | 7 | 11 | +2 | +5 | 10 | 13 | 20 | HL | O | O | O | - |
Close MP | 60 | 100 | 4 | 3 | 14 | 20 | -3 | 0 | 13 | 16 | 40 | HL | X | O | O | - |
Close HP | 120[70] | 200[150] | 5 | 4 | 15 | 23 | -1 | +4 | 17 | 22 | 60 | HL | X | O | O | Forces stand |
Close LK | 30 | 50 | 3 | 3 | 8 | 13 | 0 | +3 | 10 | 13 | 20 | HL | O | X | X | - |
Close MK | 60 | 100 | 5 | 2 | 16 | 22 | -4 | -1 | 13 | 16 | 40 | HL | X | X | X | - |
Close HK | 130 | 200 | 6 | 3 | 18 | 26 | -3 | +1 | 17 | 21 | 60 | HL | X | X | X | - |
Far LP | 30 | 50 | 4 | 2 | 7 | 12 | +2 | +5 | 10 | 13 | 20 | HL | O | O | O | - |
Far MP | 80 | 100 | 5 | 4 | 14 | 22 | -4 | -1 | 13 | 16 | 40 | HL | X | O | O | - |
Far HP | 120 | 200 | 5 | 3 | 14 | 21 | +1 | +5 | 17 | 21 | 60 | HL | X | X | O | - |
Far LK | 40 | 50 | 5 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | HL | O | X | X | - |
Far MK | 70 | 100 | 7 | 4 | 12 | 22 | -2 | +1 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 110 | 200 | 13 | 5 | 14 | 31 | -1 | +3 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LP | 30 | 50 | 4 | 2 | 8 | 13 | +1 | +4 | 10 | 13 | 20 | HL | O | O | O | - |
crouch MP | 70 | 100 | 4 | 5 | 10 | 18 | -1 | +2 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HP | 100[70] | 200[150] | 5 | 4 | 23 | 31 | -9 | -4 | 17 | 22 | 60 | HL | X | X | X | Forces stand |
crouch LK | 30 | 50 | 4 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | L | O | X | X | Low attack |
crouch MK | 70 | 100 | 7 | 4 | 14 | 24 | -4 | -1 | 13 | 16 | 40 | L | X | X | X | Low attack |
crouch HK | 110*140 | 200 | 6 | 4(20)4 | 17 | 50 | -3 | D | 17 | - | 60 | L | X | X | O | Low attack, 1st hit cancellable, cannot fast recover |
Jump up LP | 50 | 50 | 5 | 2 | - | - | - | - | 8 | 13 | 20 | H | - | - | - | - |
Jump up MP | 80 | 100 | 7 | 4 | - | - | - | - | 11 | 16 | 40 | H | - | - | - | - |
Jump up HP | 100 | 200 | 7 | 3 | - | - | - | - | 15 | 20 | 60 | H | - | - | - | - |
Jump up LK | 40 | 50 | 7 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 80 | 100 | 7 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 100 | 200 | 6 | 3 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 50 | 50 | 6 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 80 | 100 | 5 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 100 | 200 | 5 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 30 | 50 | 5 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 60 | 100 | 5 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 100 | 200 | 6 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Overhead f+MP | 80 | 100 | 15 | 3 | 14 | 31 | -3 | 0 | 13 | 16 | 40 | H | X | X | X | Mid attack |
f+HP | 120 | 200 | 8 | 3 | 15 | 25 | 0 | +4 | 17 | 21 | 60 | HL | X | X | X | - |
B or F+LK | 50 | 50 | 7 | 4 | 18 | 28 | -11 | -6 | 10 | 15 | 20 | HL | X | X | X | - |
B or F+MK | 60 | 100 | 11 | 4 | 14 | 28 | -4 | -1 | 13 | 16 | 40 | HL | X | X | X | - |
B or F+HK(close) | 120 | 200 | 16 | 6 | 12 | 33 | 0 | +4 | 17 | 21 | 60 | HL | X | X | X | - |
DF+HK | 110 | 200 | 11 | 2 | 17 | 29 | -1 | D | 17 | - | 60 | HL | X | X | X | - |
Target Combo 1 | 80 | 100 | 15 | 3 | - | -3 | 0 | 40 | H | X | X | X | Mid atack | |||
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 80 | 150 | 18+12 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 140 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 120 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 120 | 80 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
F+LP+LK (air) | 150 | 150 | 3 | 2 | - | - | - | D | - | - | 40 | 1.25 | Throw range 1.25 | |||
B+LP+LK (air) | 150 | 150 | 3 | 2 | - | - | - | D | - | - | 40 | 1.25 | Throw range 1.25 | |||
Sonic Boom LP | 50 | 50 | 9 | - | 29 | 29 | +6 | +10 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Sonic Boom MP | 50 | 50 | 9 | - | 31 | 31 | +4 | +8 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Sonic Boom HP | 50 | 50 | 9 | - | 33 | 33 | +2 | +6 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Sonic Boom EX | 50*50 | 50*50 | 11 | - | 39 | 39 | +1 | +4 | 13 | 16 | 0/0 | HL | X | X | O | Pursuit property, charge 55f |
Somersault LK | 130[70) | 200[100] | 4 | 11 | 20+23 | 57 | -33 | D | 20 | - | 30/40 | HL | X | X | O | 1~3f invincible, 4~14f cannot be thrown, (translate), Armor break, charge 55f |
Somersault MK | 140[70] | 200[100] | 4 | 11 | 22+23 | 59 | -35 | D | 20 | - | 30/40 | HL | X | X | O | 1~3f invincible, 4~14f cannot be thrown, (translate), Armor break, charge 55f |
Somersault HK | 160[70] | 200[100] | 4 | 11 | 24+23 | 61 | -37 | D | 20 | - | 30/40 | HL | X | X | O | 1~3f invincible, 4~14f cannot be thrown, (translate), Armor break, charge 55f |
Somersault EX | 100*80 | 150*100 | 4 | 2*9 | 24+23 | 61 | -35 | D | 20 | - | 0/0 | HL | X | X | O | 1~5f invincible, 6~14f cannot be thrown, (translate), Armor break, Pursuit property, charge 55f |
Super Combo LK | 95*40*40*60*30*80 | 0 | 1+2 | 1*5*2(9)1*8*2 | 20+23 | 73 | -24 | D | 20 | - | 0/0 | HL | X | X | X | 1~8f invincible, 13~21f cannot be thrown, Pursuit property, charge 55f |
Super Combo MK | 95*40*40*60*30*80 | 0 | 1+3 | 1*5*1(14)1*8*2 | 22+23 | 80 | -26 | D | 20 | - | 0/0 | HL | X | X | X | 1~9f invincible, 18~26f cannot be thrown, Pursuit property, charge 55f |
Super Combo HK | 95*40*40*60*30*80 | 0 | 1+5 | 1*5*1(19)1*8*2 | 24+23 | 89 | -28 | D | 20 | - | 0/0 | HL | X | X | X | 1~11f invincible, 25~33f cannot be thrown, Pursuit property, charge 55f |
Ultra Combo | 90*45x7*98 | 0 | 1+6 | 1*3*1(30)1*1*1*2*1 | 31+66 | 144 | -77 | D | 20 | - | 0/0 | HL | X | X | X | 1~10f invincible, Pursuit property, charge 55f |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |