m (→Frame Data) |
(EX TT is not throw invincible) |
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| align="center" | - | | align="center" | - | ||
| | 1~6f | | | 1~6f strike invincible, Throw range 1.25 | ||
|- | |- | ||
| | Super Combo | | | Super Combo |
Revision as of 11:47, 22 April 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Abel can begin a combo with a forward-jump mk or fp if the jump-in is deep enough.
No Super Meter
1. Close fp (one hit) xx fp Change of Direction xx Second High xx Finish High
222 Damage, 225 Stun, 160 Super Meter
2. Cr.fp (one hit) xx fp Change of Direction xx Second High xx Finish High
212 Damage, 225 Stun, 140 Super Meter
3. Twds+mk xx Forward Dash -> Combo #1
280 Damage, 305 Stun, 200 Super Meter
4. Cr.mp OR cr.mk xx mp Change of Direction xx Second High xx Finish High
207 Damage, 225 Stun, 120 Super Meter
5. Cr.fp (both hits) xx lk Marseilles Roll -> fp Sky Fall*
270 Damage, 350 Stun, 200 Super Meter
6. cr.lk or cr.lp -> Combo #1
230 Damge, 255 Stun, 180 Super Meter
7. cr.lk xx cr.lp xx cr.lp xx cr.lp -> far lk (this is also his standard blockstring)
119 Damge, 205 Stun, 100 Super Meter
8. cr.lk xx cr.lp xx cr.lp -> far mp
130 Damage, 210 Stun, 100 Super Meter
9. Anti-air cr.fp (second hit only) xx lk Marseilles Roll -> fp Sky Fall
200 Damage, 250 Stun, 120 Super Meter
- For Combo #5, you do a lk Marseilles Roll to hit-confirm the cr.fp and for the extra meter. However, on some characters you have to omit the roll.
2 EX bars
10. Close fp OR cr.fp (one hit) xx fp Change of Direction xx EX Focus Cancel xx Forward Dash -> Combo #3
11. Close fp OR cr.fp (one hit) xx fp Change of Direction -> EX Focus Cancel xx Forward Dash -> Combo #5
12. Cr.mp OR cr.mk xx mp Change of Direction xx EX Focus Cancel xx Forward Dash -> Combo #3
13. Cr.mp OR cr.mk xx mp Change of Direction xx EX Focus Cancel xx Forward Dash -> Combo #5
Full Super Meter
14. Close fp (both hits) xx Heartless (Super)
15. Twds-mk xx Forward Dash -> Combo #14
16. Cr.fp (both hits) xx lk Marseilles Roll xx Heartless (Super)
17. Combo # 8 xx Heartless (Super)
Ultra combos
- No Super Meter
17. Cr.fp -> Soulless (Ultra)
18. Anti-air cr.fp (second hit only) -> Soulless (Ultra)
19. Level 1 Focus Attack (Counterhit only) OR Level 2 Focus Attack OR Level 3 Focus Attack xx Forward Dash -> Soulless (Ultra)
20. Level 1 Focus Attack (Counterhit only) OR Level 2 Focus Attack OR Level 3 Focus Attack xx Forward Dash -> cr.fp -> Soulless (Ultra)
- 2 EX bars
21. Close fp (one hit) OR cr.fp (one hit) xx fp Change of Direction xx EX Focus Cancel xx Forward Dash -> cr.fp (both hits) -> Soulless (Ultra)
22. Twds-mk xx Forward Dash -> close fp (one hit) xx fp Change of Direction xx Ex Focus Cancel xx Forward Dash -> cr.fp (both hits) -> Soulless (Ultra)
23. Cr.mp OR cr.mk xx mp Change of Direction xx EX Focus Cancel xx Forward Dash -> cr.fp (both hits) -> Soulless (Ultra)
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 25*15 | 30*20 | 4 | 3(8)3 | 11 | 28 | -3 | 0 | 13*10 | 16*13 | 20*20 | HL | O | O | O | (translate) |
Close MP | 50*30 | 50*50 | 5 | 3(8)2 | 14 | 31 | -2 | +4 | 13 | 16*13 | 40*20 | HL | X | O | O | (translate), (translate) |
Close HP | 80*30 | 100*100 | 4 | 3(8)2 | 20 | 36 | -4 | 0 | 17 | 22*21 | 60*20 | HL | X | O | O | (translate), (translate) |
Close LK | 30 | 50 | 5 | 2 | 9 | 15 | 0 | +3 | 10 | 13 | 20 | HL | X | X | X | - |
Close MK | 70 | 100 | 7 | 2 | 16 | 24 | -4 | -1 | 13 | 16 | 40 | HL | X | O | O | - |
Close HK | 100[30] | 150[50] | 6 | 6 | 16 | 27 | -4 | 0 | 17 | 21 | 60[20] | HL[H] | X | X | X | 1~4f (translate), 5~6f(translate), Forces stand |
Far LP | 30 | 50 | 5 | 3 | 5 | 12 | +3 | +6 | 10 | 13 | 20 | HL | O | X | O | - |
Far MP | 80 | 100 | 5 | 6 | 11 | 21 | -3 | 0 | 13 | 16 | 40 | HL | X | X | O | - |
Far HP | 130 | 200 | 12 | 3 | 17 | 31 | -2 | +2 | 17 | 21 | 60 | HL | X | X | X | - |
Far LK | 40 | 50 | 5 | 3 | 8 | 15 | 0 | +3 | 10 | 13 | 20 | HL | X | X | X | - |
Far MK | 80 | 100 | 8 | 3 | 15 | 25 | -4 | -1 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 100 | 200 | 14 | 2 | 19 | 34 | -3 | +1 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LP | 30 | 50 | 5 | 2 | 6 | 12 | +3 | +6 | 10 | 13 | 20 | HL | O | O | O | - |
crouchMP | 70 | 100 | 7 | 3 | 10 | 19 | +1 | +4 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HP | 70*40 | 100*50 | 8 | 2*2 | 22 | 33 | -6 | D | 17 | 22*- | 60*20 | HL | X | O | O | 1st hit forces stand, 2nd hit (translate) |
crouch LK | 20 | 50 | 5 | 3 | 7 | 14 | +1 | +4 | 10 | 13 | 20 | L | O | O | O | Low attack |
crouch MK | 60 | 100 | 8 | 5 | 13 | 25 | -4 | -1 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HK | 100 | 200 | 11 | 3 | 25 | 38 | -10 | D | 17 | - | 60 | L | X | O | O | Low attack, cannot fast recover |
Jump up LP | 50 | 50 | 5 | 4 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 80 | 100 | 5 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 100 | 200 | 5 | 4 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump up LK | 50 | 50 | 5 | 8 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 80 | 100 | 4 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 100 | 200 | 5 | 4 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 50 | 50 | 5 | 8 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 80 | 100 | 5 | 10 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 100 | 200 | 5 | 8 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 50 | 50 | 4 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 70 | 100 | 5 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 110 | 200 | 5 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
F+MK | 80 | 100 | 7 | 2 | 16 | 24 | 0 | +3 | 17 | 20 | 40 | HL | X | X | X | (translate) |
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 80 | 150 | 18+12 | 2 | 35 | 66 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 140 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 130 | 140 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 130 | 140 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Change of Direction LP | 30 | 50 | 14 | 3 | 29 | 45 | -7 | -2 | 24 | 29 | 20/30 | HL | X | X | O | - |
Change of Direction MP | 35 | 50 | 16 | 3 | 71 | 43 | -3 | +2 | 24 | 29 | 20/30 | HL | X | X | O | - |
Change of Direction HP | 40 | 50 | 17 | 3 | 25 | 44 | -3 | +2 | 24 | 29 | 20/30 | HL | X | X | O | - |
Change of Direction EX | 40 | 50 | 16 | 3 | 25 | 43 | -3 | +2 | 24 | 29 | 0/0 | HL | X | X | O | (translate) |
Second Middle | 40 | 50 | 15 | 4 | 28 | 46 | -9 | -4 | 22 | 27 | 10/20 | H | X | X | X | Mid attack |
Secondoro | 50 | 50 | 22 | 4 | 24 | 49 | -5 | -1 | - | 26 | 20/30 | L | X | X | O | Low attack |
Middle Finish | 80 | 40 | 10 | 2 | 44 | 55 | -35 | D | 10 | - | 10/30 | H | X | X | X | Armor break |
Finishuro | 150 | 100 | 22 | 2 | 53 | 76 | -44 | D | 10 | - | 30/30 | L | X | X | X | Armor break |
Kick Wheel LK | 120 | 200 | 20 | 7 | 2+19 | 47 | -8 | -3 | 17 | 22 | 30/40 | H | X | X | X | 1~26f (translate), Forces stand, Mid attack, (translate) |
Kick Wheel MK | 140 | 200 | 24 | 7 | 2+20 | 52 | -9 | -4 | 17 | 22 | 30/40 | H | X | X | X | 1~30f (translate), Forces stand, Mid attack, (translate) |
Kick Wheel HK | 160 | 200 | 27 | 7 | 1+22 | 56 | -10 | -5 | 17 | 22 | 30/40 | H | X | X | X | 1~32f (translate), Forces stand, Mid attack, (translate) |
Kick Wheel EX | 120*60 | 100*100 | 17 | 7*3 | 2+19 | 47 | -6 | -1 | 17 | 22 | 0/0 | H | X | X | X | 1~26f (translate), Forces stand, Mid attack, (translate) |
Rolling Marseille LK | - | - | - | - | 27 | 27 | - | - | - | - | 20/0 | - | - | - | - | 5~26f (translate), (translate), EX(translate) |
Rolling Marseille MK | - | - | - | - | 30 | 30 | - | - | - | - | 20/0 | - | - | - | - | 5~29f (translate), (translate), EX(translate) |
Rolling Marseille HK | - | - | - | - | 32 | 32 | - | - | - | - | 20/0 | - | - | - | - | 5~31f (translate), (translate), EX(translate) |
Rolling Marseille EX | - | - | - | - | 32 | 32 | - | - | - | - | 0/0 | - | - | - | - | 1~31f (translate), (translate), EX(translate) |
Sky Fall LP | 0*140 | 100 | 5 | 2 | 31 | 37 | - | D | - | - | 30/0*100 | - | - | - | - | (translate) |
Sky Fall MP | 0*150 | 150 | 6 | 4 | 31 | 40 | - | D | - | -- | 30/0*100 | - | - | - | - | (translate) |
Sky Fall HP | 0*160 | 200 | 9 | 6 | 31 | 45 | - | D | - | - | 30/0*100 | - | - | - | - | (translate) |
Sky Fall EX | 0*160 | 150 | 6 | 2 | 31 | 38 | - | D | - | - | 0/0 | - | - | - | - | (translate) |
Tornado Throw LP | 180 | 100 | 5 | 2 | 51 | 57 | - | D | - | - | 30/80 | 1.3 | - | - | - | 1~6f cannot be thrown, Throw range 1.3 |
Tornado Throw MP | 200 | 150 | 5 | 2 | 45 | 51 | - | D | - | - | 30/80 | 1.1 | - | - | - | 1~6f cannot be thrown, Throw range 1.1 |
Tornado Throw HP | 220 | 200 | 11 | 2 | 39 | 45 | - | D | - | - | 30/80 | 0.9 | - | - | - | 1~6f cannot be thrown, Throw range 0.9 |
Tornado Throw EX | 200 | 150 | 5 | 2 | 54 | 60 | - | D | - | - | 0/0 | 1.25 | - | - | - | 1~6f strike invincible, Throw range 1.25 |
Super Combo | 0*335 | 0 | 1+5 | 2 | 41 | 48 | -32 | D | 10 | - | 0/0 | HL | - | - | - | 1f invincible, 2~7f light(translate), medium(translate), hard(translate) |
Ultra Combo | 60*491 | 0 | 1+13 | 2 | 46 | 61 | -30 | D | 17 | - | 0/0 | HL | - | - | - | 1~5f invincible, 6~15 (translate), Armor break, Pursuit property |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |