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! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span> | ! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span> | ||
{{#if:{{{range|}}}|!! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The maximum distance (in pixels) away from the front of the opponent's collision box a throw can connect from.">Range</span> }} | |||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ||
-->How this move must be blocked.
<!-- | -->How this move must be blocked.
<!-- | ||
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-->Low = Must be blocked crouching.
<!-- | -->Low = Must be blocked crouching.
<!-- | ||
-->Overhead = Must be blocked standing.
<!-- | -->Overhead = Must be blocked standing.
<!-- | ||
-->Throw = Cannot be blocked and targets the opponent's axis point (white cross).
<!-- | -->Throw = Cannot be blocked and targets the opponent's axis point (center of white cross).
<!-- | ||
-->>Guard</span> | -->>Guard</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span> |
Revision as of 19:05, 24 April 2025
! height="25px" | Damage ! Stun
! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property
Usage
Determines the columns to be used for Fatal Fury Special move lists.