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''”Reptile is Zaterran, one of the reptiloid race which lives on Outworld’s fringes. Like other reptiles, Zaterrans can camouflage themselves. But Reptile possesses a unique mutation: one which allows him to shift shape to appear human. Bullied mercilessly by Zaterrans for this ability, Reptile left home to make his future elsewhere.”'' | ''”Reptile is Zaterran, one of the reptiloid race which lives on Outworld’s fringes. Like other reptiles, Zaterrans can camouflage themselves. But Reptile possesses a unique mutation: one which allows him to shift shape to appear human. Bullied mercilessly by Zaterrans for this ability, Reptile left home to make his future elsewhere.”'' | ||
Reptile is a '''rushdown/mixup''' archetype that excels at playing the neutral game with close and mid-range buttons to whiff-punish and/or hit-confirm into kombos; he has different string starters that share the same enders which can meterlessly launch or convert into juggles with Kameos, safe longer-reaching Low attacks (i.e. B3, B4), and a High-Mid s3 that can be cancelled after the first hit into his aerial Overhead DB4 (which can also be cancelled to establish pressure/mix up-close and/or extend grounded kombos). Despite a weaker zoning presence from fullscreen, his Mid projectile Force Ball (DF3) has a large hitbox that reaches midscreen and provides a meterless launcher that can be extended with a follow-up Force Ball in the same juggle kombo by using the EX version or changing its speed. Reptile’s mixup game is enhanced by setting up “Invisibility” either manually (DU4) or automatically after cancelling Air DB4, which will disappear if the opponent connects with Reptile on hit or block; this allows Reptile to establish ''unseeable'' mix and bait the opponent into throwing out whiff-punishable attacks | Reptile is a '''rushdown/mixup''' archetype that excels at playing the neutral game with close and mid-range buttons to whiff-punish and/or hit-confirm into kombos; he has different string starters that share the same enders which can meterlessly launch or convert into juggles with Kameos, safe longer-reaching Low attacks (i.e. B3, B4), and a High-Mid s3 that can be cancelled after the first hit into his aerial Overhead DB4 (which can also be cancelled to establish pressure/mix up-close and/or extend grounded kombos). Despite a weaker zoning presence from fullscreen, his Mid projectile Force Ball (DF3) has a large hitbox that reaches midscreen and provides a meterless launcher that can be extended with a follow-up Force Ball in the same juggle kombo by using the EX version or changing its speed. Reptile’s mixup game is enhanced by setting up “Invisibility” either manually (DU4) or automatically after cancelling Air DB4, which will disappear if the opponent connects with Reptile on hit or block; this allows Reptile to establish ''unseeable'' mix and bait the opponent into throwing out whiff-punishable attacks in an attempt to hit him. | ||
{{ProConTable | {{ProConTable |
Revision as of 01:09, 3 February 2025
Introduction
Zaterran Slave
”Reptile is Zaterran, one of the reptiloid race which lives on Outworld’s fringes. Like other reptiles, Zaterrans can camouflage themselves. But Reptile possesses a unique mutation: one which allows him to shift shape to appear human. Bullied mercilessly by Zaterrans for this ability, Reptile left home to make his future elsewhere.”
Reptile is a rushdown/mixup archetype that excels at playing the neutral game with close and mid-range buttons to whiff-punish and/or hit-confirm into kombos; he has different string starters that share the same enders which can meterlessly launch or convert into juggles with Kameos, safe longer-reaching Low attacks (i.e. B3, B4), and a High-Mid s3 that can be cancelled after the first hit into his aerial Overhead DB4 (which can also be cancelled to establish pressure/mix up-close and/or extend grounded kombos). Despite a weaker zoning presence from fullscreen, his Mid projectile Force Ball (DF3) has a large hitbox that reaches midscreen and provides a meterless launcher that can be extended with a follow-up Force Ball in the same juggle kombo by using the EX version or changing its speed. Reptile’s mixup game is enhanced by setting up “Invisibility” either manually (DU4) or automatically after cancelling Air DB4, which will disappear if the opponent connects with Reptile on hit or block; this allows Reptile to establish unseeable mix and bait the opponent into throwing out whiff-punishable attacks in an attempt to hit him.
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