User:Zeta: Difference between revisions

666 edits
(combo table formatting proof of concept)
Tag: Replaced
Line 1: Line 1:
{| class="wikitable" style="width:85%"
<div style="border: 1px solid red; width:fit-content">
|+ Stand OFF Combos
[[File:HFTF-CharacterSelect.png|center]]
|-
[[User:Zeta|<div style="display:inline-block; position:relative; bottom:350px; left:20px; width:140px; height:150px; border:blue solid 1px;">Jotaro</div>]]
! style="width:10%" | Position
[[User:Zeta|<div style="display:inline-block; position:relative; bottom:350px; left:20px; width:120px; height:140px; border:orange solid 1px;">Avdol</div>]]
! Notation
[[User:Zeta|<div style="display:inline-block; position:relative; bottom:350px; left:20px; width:130px; height:130px; border:beige solid 1px;">Iggy</div>]]
! style="width:10%" | Damage
</div>
! style="width:10%" | Details
|-
| pos || not ||  dmg || <span class="mw-customtoggle-myDivision1">Click to Toggle</span>
|-
|  class="mw-collapsible mw-collapsed" colspan = 4 id="mw-customcollapsible-myDivision1"| <div style="white-space:normal; margin-left: 4px; width:102%" >
{{ComboCard
  |title=S-Bullet 50/50
  |subtitle=Matchup-defining setup
  |notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C
  |position=Okizeme
  |difficulty={{DifficultyText|Intermediate}}
  |file=HFTF-boingo-roll.png
  |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
  {{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left"
    {{!}}+ Character Chart
    ! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}}
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Jotaro}}
    {{!}} Yes
    {{!}} PB
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Shadow Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Alessi}}
    {{!}} No
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Old Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}}{{CharacterLabel-HFTF|Young Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Vanilla Ice}}
    {{!}} Yes (5C)
    {{!}} Yes (5C)
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Devo}}
    {{!}} Yes
    {{!}} No
    {{!}}-
  {{!}}}
}}
|-
| pos || not ||  dmg || <span class="mw-customtoggle-myDivision2">Click to Toggle</span>
|-
|  class="mw-collapsible mw-collapsed" colspan = 4 id="mw-customcollapsible-myDivision2"| <div style="white-space:normal; margin-left: 4px; width:102%" >
{{ComboCard
  |title=S-Bullet 50/50
  |subtitle=Matchup-defining setup
  |notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C
  |position=Okizeme
  |difficulty={{DifficultyText|Intermediate}}
  |file=HFTF-boingo-roll.png
  |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
  {{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left"
    {{!}}+ Character Chart
    ! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}}
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Jotaro}}
    {{!}} Yes
    {{!}} PB
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Shadow Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Alessi}}
    {{!}} No
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Old Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}}{{CharacterLabel-HFTF|Young Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Vanilla Ice}}
    {{!}} Yes (5C)
    {{!}} Yes (5C)
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Devo}}
    {{!}} Yes
    {{!}} No
    {{!}}-
  {{!}}}
}}
|-
| pos || not ||  dmg || <span class="mw-customtoggle-myDivision3">Click to Toggle</span>
|-
|  class="mw-collapsible mw-collapsed" colspan = 4 id="mw-customcollapsible-myDivision3"| <div style="white-space:normal; margin-left: 4px; width:102%" >
{{ComboCard
  |title=S-Bullet 50/50
  |subtitle=Matchup-defining setup
  |notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C
  |position=Okizeme
  |difficulty={{DifficultyText|Intermediate}}
  |file=HFTF-boingo-roll.png
  |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
  {{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left"
    {{!}}+ Character Chart
    ! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}}
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Jotaro}}
    {{!}} Yes
    {{!}} PB
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Shadow Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Alessi}}
    {{!}} No
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Old Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}}{{CharacterLabel-HFTF|Young Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Vanilla Ice}}
    {{!}} Yes (5C)
    {{!}} Yes (5C)
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Devo}}
    {{!}} Yes
    {{!}} No
    {{!}}-
  {{!}}}
}}
|}

Revision as of 08:22, 26 January 2025