No edit summary |
(combo table formatting proof of concept) |
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|+ Stand OFF Combos | |+ Stand OFF Combos | ||
|- | |- | ||
! Position | ! style="width:10%" | Position | ||
! Notation | |||
! style="width:10%" | Damage | |||
! style="width:10%" | Details | |||
|- | |- | ||
| pos || not || dmg || <span class="mw-customtoggle-myDivision1">Click to Toggle</span> | |||
|- | |- | ||
| | | class="mw-collapsible mw-collapsed" colspan = 4 id="mw-customcollapsible-myDivision1"| <div style="white-space:normal; margin-left: 4px; width:102%" > | ||
{{ComboCard | {{ComboCard | ||
|title=S-Bullet 50/50 | |title=S-Bullet 50/50 | ||
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{{!}}} | {{!}}} | ||
}} | }} | ||
|- | |- | ||
| pos || not || dmg || <span class="mw-customtoggle-myDivision2">Click to Toggle</span> | |||
|- | |- | ||
| colspan = 4 | <div | | class="mw-collapsible mw-collapsed" colspan = 4 id="mw-customcollapsible-myDivision2"| <div style="white-space:normal; margin-left: 4px; width:102%" > | ||
{{ComboCard | {{ComboCard | ||
|title=S-Bullet 50/50 | |title=S-Bullet 50/50 | ||
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|position=Okizeme | |position=Okizeme | ||
|difficulty={{DifficultyText|Intermediate}} | |difficulty={{DifficultyText|Intermediate}} | ||
|file=HFTF-boingo-roll.png | |||
|content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | |||
{{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left" | |||
{{!}}+ Character Chart | |||
! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}} | |||
! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}} | |||
! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}} | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Jotaro}} | |||
{{!}} Yes | |||
{{!}} PB | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Dio}} | |||
{{!}} Yes | |||
{{!}} Yes | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Shadow Dio}} | |||
{{!}} Yes | |||
{{!}} Yes | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Alessi}} | |||
{{!}} No | |||
{{!}} Yes | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Old Joseph}} | |||
{{!}} Yes | |||
{{!}} Yes | |||
{{!}}- | |||
{{!}}{{CharacterLabel-HFTF|Young Joseph}} | |||
{{!}} Yes | |||
{{!}} Yes | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Vanilla Ice}} | |||
{{!}} Yes (5C) | |||
{{!}} Yes (5C) | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Devo}} | |||
{{!}} Yes | |||
{{!}} No | |||
{{!}}- | |||
{{!}}} | |||
}} | |||
|- | |||
| pos || not || dmg || <span class="mw-customtoggle-myDivision3">Click to Toggle</span> | |||
|- | |||
| class="mw-collapsible mw-collapsed" colspan = 4 id="mw-customcollapsible-myDivision3"| <div style="white-space:normal; margin-left: 4px; width:102%" > | |||
{{ComboCard | |||
|title=S-Bullet 50/50 | |||
|subtitle=Matchup-defining setup | |||
|notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C | |||
|position=Okizeme | |||
|difficulty={{DifficultyText|Intermediate}} | |||
|file=HFTF-boingo-roll.png | |||
|content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | ||
{{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left" | {{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left" | ||
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{{!}}} | {{!}}} | ||
}} | }} | ||
|} | |} |
Revision as of 08:22, 25 January 2025
Position | Notation | Damage | Details | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
pos | not | dmg | Click to Toggle | |||||||||||||||||||||||||||
S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
| ||||||||||||||||||||||||||||||
pos | not | dmg | Click to Toggle | |||||||||||||||||||||||||||
S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
| ||||||||||||||||||||||||||||||
pos | not | dmg | Click to Toggle | |||||||||||||||||||||||||||
S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
|