No edit summary |
|||
Line 3: | Line 3: | ||
These are the notations that I will use, and please talk in "1 player" view: | These are the notations that I will use, and please talk in "1 player" view: | ||
<br> | |||
Style 1: Numbers | Style 1: Numbers<br> | ||
7 8 9 | 7 8 9<br> | ||
4 5 6 | 4 5 6<br> | ||
1 2 3 | 1 2 3<br> | ||
-where 5 = neutral, left is 4, and 8 is up. | -where 5 = neutral, left is 4, and 8 is up. | ||
quarter circle forward is: 236 | quarter circle forward is: 236<br> | ||
360 is: 360 (there are no zeros so pay attention) | 360 is: 360 (there are no zeros so pay attention) | ||
Style 2: Letters | Style 2: Letters<br> | ||
u - up | u - up<br> | ||
d - down | d - down<br> | ||
l - left | l - left<br> | ||
r - right | r - right<br> | ||
s - stand | s - stand<br> | ||
c - crouch | c - crouch<br> | ||
j - jump | j - jump<br> | ||
qcf/b - quarter circle forward/back | qcf/b - quarter circle forward/back<br> | ||
hcf/b - half circle forward/back | hcf/b - half circle forward/back<br> | ||
TK - Tiger Knee | TK - Tiger Knee<br> | ||
Button Notation | Button Notation<br> | ||
l = light | l = light<br> | ||
m = medium | m = medium<br> | ||
h = hard | h = hard<br> | ||
p = punch | p = punch<br> | ||
k = kick | k = kick<br> | ||
EX = all punches or kicks | EX = all punches or kicks<br> | ||
xx = cancel | xx = cancel<br> | ||
, = separator | , = separator<br> | ||
==Move Analysis== | ==Move Analysis== |
Revision as of 00:33, 7 March 2009
Introduction
Welcome to the Cammy Wiki. This of course will be all the GENERAL info you need to know about Cammy. Read the SRK forums for Cammy's in depth questions and what not.
These are the notations that I will use, and please talk in "1 player" view:
Style 1: Numbers
7 8 9
4 5 6
1 2 3
-where 5 = neutral, left is 4, and 8 is up.
quarter circle forward is: 236
360 is: 360 (there are no zeros so pay attention)
Style 2: Letters
u - up
d - down
l - left
r - right
s - stand
c - crouch
j - jump
qcf/b - quarter circle forward/back
hcf/b - half circle forward/back
TK - Tiger Knee
Button Notation
l = light
m = medium
h = hard
p = punch
k = kick
EX = all punches or kicks
xx = cancel
, = separator
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
FADC forward/back
FADCf:
FADCb:
This is really helpful for Cammy's bait tactics and getting out of the way.... update after son gets out of the bath