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{| class="wikitable" | {| class="wikitable" | ||
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|'''Short Gauges''' | |||
|'''Standard Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C !SC... | |'''Standard Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C !SC... | ||
'''Alternate Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C !SC... | '''Alternate Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C !SC... | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Medium Gauges''' | |||
|'''Standard Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C !SC... | |'''Standard Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C !SC... | ||
'''Alternate Route = '''...(CC Confirm) 214+S {5A, 5A, cl.5B, cl.5B, cl.5B} 5A, 663A > S+6C !SC... | '''Alternate Route = '''...(CC Confirm) 214+S {5A, 5A, cl.5B, cl.5B, cl.5B} 5A, 663A > S+6C !SC... | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Large Gauges''' | |||
|'''Standard Route = '''...(CC Confirm) 214+S {5C, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C !SC... | |'''Standard Route = '''...(CC Confirm) 214+S {5C, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C !SC... | ||
'''Devo Route = '''...(CC Confirm) 214+S {5C, cl.6B, cl.6B, cl.6B, cl.6B} 5A, 663A > S+6C !SC... | '''Devo Route = '''...(CC Confirm) 214+S {5C, cl.6B, cl.6B, cl.6B, cl.6B} 5A, 663A > S+6C !SC... |
Revision as of 02:11, 23 January 2025
Stand Crush Unblockable Reset Routes
Your strongest combo available. Does extremely high damage, around 50-60% depending on the starter, not including the Alessi Mode combos afterwards. Any route works, as long as it ends with 5A, 663A > S+6C, as well as the opponent's stand gauge being 13 or less. Adapt on the fly based on the opponent's stand gauge meter, and experiment to see what route you find most useful. If the opponent's stand gauge going to crash early, you can substitute cl.s.2A which deals 0 stand gauge damage. Hold forward when doing cl.s.5C to make it easier to execute.
Some characters can escape this combo, being the weapon stand users Alessi ,
Chaka , and
Old Joseph , including
Vanilla Ice if they turn off their stand between the gap of 663A and cl.s.5C. This is a 1 frame trick, and very useful to learn, although quite difficult to time. If the opponent is able to consistently do this, just do the normal stand crash combo if you're desperate for damage. You can also do 5A 5A 663A cl.s.5C !SC to mix up the timing, although it is less consistent on Avdol.
Short Gauges | Standard Route = ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C !SC...
Alternate Route = ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C !SC... |
Video = |
Works on Chaka, Jotaro, and Vice.
- Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
- Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
- The alternate route does less stand gauge damage than the standard one. Works on the same characters stated above.
Medium Gauges | Standard Route = ...(CC Confirm) 214+S {5A, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C !SC...
Alternate Route = ...(CC Confirm) 214+S {5A, 5A, cl.5B, cl.5B, cl.5B} 5A, 663A > S+6C !SC... |
Video = |
Works on Avdol, Dio, Iggy, Old Joseph, and Polnareff.
- Depending on the starter, this may not be enough to stand crash. If the starter does low levels of stand gauge damage, do the alternate route.
- When doing the alternate route, space out the s.5A's a bit so s.5B is the close version.
Large Gauges | Standard Route = ...(CC Confirm) 214+S {5C, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C !SC...
Devo Route = ...(CC Confirm) 214+S {5C, cl.6B, cl.6B, cl.6B, cl.6B} 5A, 663A > S+6C !SC... |
Video = |
Works on Alessi, Kakyoin, New Kakyoin, and Midler.
- Devo route requires more specific starters. The cl.6B's need to be timed closely to each other, otherwise you'll run out of CC time.
- Make sure the s.5C is the far version.