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|pushblock=-10 | |pushblock=-10 | ||
|guard=Low | |guard=Low | ||
|damage= | |damage=9 | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|description= | |description= | ||
Your main Stand Off hitconfirm. Excellent counterpoke. | Your main Stand Off hitconfirm. Excellent counterpoke. | ||
*Incredibly good poke, can combo into 214AA, 236S, 214B, even 214C. | *Incredibly good poke, can combo into 214AA, 236S, 214B, even 214C. | ||
*One of Jotaro's best buttons. | *One of Jotaro's best buttons. | ||
|ips=Yes | |||
|scaling=Yes | |||
|meterwhiff=4 | |||
|meterhit=5 | |||
|additionalinfo= | |additionalinfo= | ||
Jotaro's outstretched foot lacks an extended hurtbox. | |||
}} | }} | ||
}} | }} |
Revision as of 10:45, 13 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | 9 | - | |||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | |||||||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | |||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||
623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | |||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
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