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!{{Tooltip | text=Meter on hit | hovertext=How much meter you gain when this move hits.}} | !{{Tooltip | text=Meter on hit | hovertext=How much meter you gain when this move hits.}} | ||
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{{!}} {{#if: {{{invuln | {{!}} {{#if: {{{invuln|}}} | {{{invuln}}} | - }} | ||
{{!}} {{#if: {{{ips | {{!}} {{#if: {{{ips|}}} | {{{ips}}} | - }} | ||
{{!}} {{#if: {{{scaling | {{!}} {{#if: {{{scaling|}}} | {{{scaling}}} | - }} | ||
{{!}} {{#if: {{{meterwhiff | {{!}} {{#if: {{{meterwhiff|}}} | {{{meterwhiff}}} | - }} | ||
{{!}} {{#if: {{{meterhit | {{!}} {{#if: {{{meterhit|}}} | {{{meterhit}}} | - }} | ||
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{{#if: {{{additionalinfo{{!}}}}} {{!}} {{!}} style="width:100%; text-align:left" colspan=5 {{!}} | {{#if: {{{additionalinfo{{!}}}}} {{!}} {{!}} style="width:100%; text-align:left" colspan=5 {{!}} |
Revision as of 10:40, 13 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
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Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 3 (1) 8 | 13 | 7x2 | 5, 7 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Mid | -1 | -1 | -7 | SP, SU, TA, 236S | ||||||||||
Extremely good hitbox anti-air, with a bit of disjoint as frosting on the cake
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | |||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||
623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | |||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
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