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| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
|"Jumping low blow" || {{f}} + {{kof.lk}} || Decent Go-in option , | |"Jumping low blow" || {{f}} + {{kof.lk}} || Decent Go-in option. safe, but leads to nothing.|| | ||
|- | |- | ||
|- | |- | ||
|"Double kick attack" || {{f}} + hold {{kof.lk}} || | |"Double kick attack" || {{f}} + hold {{kof.lk}} || A stronger version of the previous command normal with two Hit kick, way more unsafe but can knockdown sometimes. || | ||
|- | |- | ||
|"Leg Sweep" || {{d}} + hold {{kof.lk}} ||Typical sweep from fighting game , | |"Leg Sweep" || {{d}} + hold {{kof.lk}} ||Typical sweep from fighting game. Good range, but can be punish by some fast enought options.|| | ||
|- | |- | ||
|"Palm Strike" || {{f}} + hold {{kof.lp}} || | |"Palm Strike" || {{f}} + hold {{kof.lp}} || His fastest normal which knonks down. || | ||
|- | |- | ||
Revision as of 22:36, 12 January 2025
Introduction
- Lee Hae Gwon is your typical random martial artist in mid 90's fighting game ; he saw people fighting so he is intressted. Lee is a great character , no glaring weakness , just solid in all the aspect of the game. Yet he is not easy at all , you have to stay close and try to win via number of good pokes. Definetly a character i would recommand to newer player.
Strengths | Weaknesses |
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Important information : A lot of his normals doesn't knockdown , but that's okay because these normals can be specials canceled , except the far ones.
Command Move
Move Name | Motion | ||
"Jumping low blow" | ![]() ![]() |
Decent Go-in option. safe, but leads to nothing. | |
"Double kick attack" | ![]() ![]() |
A stronger version of the previous command normal with two Hit kick, way more unsafe but can knockdown sometimes. | |
"Leg Sweep" | ![]() ![]() |
Typical sweep from fighting game. Good range, but can be punish by some fast enought options. | |
"Palm Strike" | ![]() ![]() |
His fastest normal which knonks down. |
Special Moves
'Bousatsu Shou | ![]() ![]() Does a ton of chip damage and can okizeme opponent who try to to mash special on wakeup |
Koshuu Kyaku | ![]() ![]() ![]() ![]() ![]() Maybe the worst special of the game , an anti air who doesn't knockdown grounded opponent. |
Seirouga | ![]() ![]() A good tool to punish back dash , ironically it's a better anti air than Koshuu Kyaku despite not being his utility |
Touroushuu | ![]() ![]() A reika kind of special move. Great source of damage for the character. You have to get a bit of pratice with the rythme of the kick , you can't buffer it. |
Command Throw
Judo throw | front ![]() ![]() |
Leg Lock | front ![]() ![]() This moves as a chance (like 1/5 something like that) to bone break , giving you a free combo |
Raishuu | front ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() a throw who can help regain the center of the stage |
GANGAN Move
Kyouyousou | ![]() ![]() ![]() ![]() ![]() |
BnB Combos
close Strong A > Seirouga/Touroushuu close Strong B > Seirouga/Touroushuu Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby)