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!{{Tooltip|text=Meter on hit|hovertext=How much meter you gain when this move hits.}} | !{{Tooltip|text=Meter on hit|hovertext=How much meter you gain when this move hits.}} | ||
|- | |- | ||
| {{#if: {{{invuln|}}} | {{{invuln}}} }} | | {{#if: {{{invuln|}}} | {{{invuln}}} | - }} | ||
| {{#if: {{{ips}}} | {{{ips}}} }} | | {{#if: {{{ips}}} | {{{ips}}} | }} | ||
| {{#if: {{{scaling}}} | {{{scaling}}} }} | | {{#if: {{{scaling}}} | {{{scaling}}} | - }} | ||
| {{#if: {{{meterwhiff}}} | {{{meterwhiff}}} }} | | {{#if: {{{meterwhiff}}} | {{{meterwhiff}}} | - }} | ||
| {{#if: {{{meterhit}}} | {{{meterhit}}} }} | | {{#if: {{{meterhit}}} | {{{meterhit}}} | - }} | ||
|} | |} | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
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|damage=4 | |damage=4 | ||
|standdamage=1 | |standdamage=1 | ||
|cancel = SP, SU, TA | |||
|invuln = none | |invuln = none | ||
|ips = No | |ips = No | ||
|scaling = Yes | |scaling = Yes | ||
|meterwhiff = 2 | |||
|meterhit = 6 | |||
|description= | |description= | ||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | ||
*Links into the majority of your other normals. | *Links into the majority of your other normals. | ||
*Whiffs on some crouching characters. | *Whiffs on some crouching characters. | ||
}} | }} | ||
}} | }} | ||
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|properties=IPS=Yes Scales=Yes <br>Air-UB | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
Your main Stand Off hitconfirm. | |||
*Incredibly good poke, can combo into 214AA, 236S, 214B, even 214C. | *Incredibly good poke, can combo into 214AA, 236S, 214B, even 214C. | ||
*One of Jotaro's best buttons. | *One of Jotaro's best buttons. |
Revision as of 18:44, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
|
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||||||
Your main Stand Off hitconfirm.
|