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!{{Tooltip|text=Meter on hit|hovertext=How much meter you gain when this move hits.}} | !{{Tooltip|text=Meter on hit|hovertext=How much meter you gain when this move hits.}} | ||
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| {{#if: {{{ | | {{#if: {{{invuln|}}} | {{{invuln}}} }} | ||
| {{#if: {{{ | | {{#if: {{{ips}}} | {{{ips}}} }} | ||
| | | {{#if: {{{scaling}}} | {{{scaling}}} }} | ||
| | | {{#if: {{{meterwhiff}}} | {{{meterwhiff}}} }} | ||
| | | {{#if: {{{meterhit}}} | {{{meterhit}}} }} | ||
|} | |} | ||
</includeonly><noinclude> | </includeonly><noinclude> |
Revision as of 18:32, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | +5 | +7 | +4 | - | ||||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||||||
*Your main Stand Off hitconfirm.
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