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{| class="mw-collapsible mw-collapsed wikitable" style="margin-left: 0px; margin-right: auto;" | {| class="mw-collapsible mw-collapsed wikitable" style="margin-left: 0px; margin-right: auto;" | ||
|+ Additional Info | |+ Additional Info | ||
!Invulnerability !! Triggers IPS !! Triggers scaling !! Meter on whiff !! Meter on hit | !{{Tooltip|text=Invulnerability.|hovertext=The period in which you can't be hit}}! | ||
! Triggers IPS ! | |||
! Triggers scaling ! | |||
! Meter on whiff ! | |||
! Meter on hit | |||
|- | |- | ||
| none || No || No || 2 || 4 | | none || No || No || 2 || 4 |
Revision as of 18:18, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||||||
Guard. | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | +5 | +7 | +4 | - | ||||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | ||||||||||||||
Guard. | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||||||
*Your main Stand Off hitconfirm.
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