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{{#if: {{{description|}}} | {{!}}style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} {{{description}}} }} | {{#if: {{{description|}}} | {{!}}style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} {{{description}}} }} | ||
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{{#if: {{{additionaldata|}}} | {{!}}class="mw-collapsible mw-collapsed" {{!}} | {{#if: {{{additionaldata|}}} | {{!}}class="mw-collapsible mw-collapsed mw-wikitable" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}}{{{additionaldata}}} }} | ||
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Placeholder examples. | Placeholder examples. | ||
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|description= | |description= | ||
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | *Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | ||
*Links into the majority of your other normals. Whiffs on some crouching characters. | *Links into the majority of your other normals. | ||
|additionaldata= | *Whiffs on some crouching characters. | ||
|additionaldata=Links into the majority of your other normals. Whiffs on some crouching characters. | |||
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Revision as of 17:49, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||
Guard. | Hit Adv. | Block Adv. | Pushblock Adv. | Invuln | ||||
Mid | +5 | +7 | +4 | none | ||||
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Links into the majority of your other normals. Whiffs on some crouching characters. |