FishHookEXE (talk | contribs) |
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= Chop | ||
|caption= | |caption= | ||
|name= 5A | |name= 5A | ||
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{{AttackData-GG2K | {{AttackData-GG2K | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= - | |Block Adv= - | ||
|Special Property= | |Special Property= | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
<font style="visibility:hidden" size="0">5AA - | <font style="visibility:hidden" size="0">5AA - Double Chop</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= Double Chop | ||
|caption= | |caption= | ||
|name= 5AA | |name= 5AA | ||
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|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|Special Property= | |Special Property= | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
<font style="visibility:hidden" size="0">5AAA - | <font style="visibility:hidden" size="0">5AAA - Double Chop to European Uppercut</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= Double Chop to European Uppercut | ||
|caption= | |caption= | ||
|name= 5AAA | |name= 5AAA | ||
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|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|Special Property= | |Special Property= | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
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|Special Property= Back Turned Combo Starter, Unparryable | |Special Property= Back Turned Combo Starter, Unparryable | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= Generic backturn combo starter. Hase doesn't get great damage of his backturns, but this is how you get to them. | ||
}} | }} | ||
}} | }} | ||
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|Special Property= | |Special Property= | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= Generic fast attack, used for mashing. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= European Uppercut | ||
|caption= | |caption= | ||
|name= 8A | |name= 8A | ||
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|Hit Adv= +13 | |Hit Adv= +13 | ||
|Block Adv= -11 | |Block Adv= -11 | ||
|Special Property= Stagger Stun, Unparryable, unholdable | |Special Property= Stagger Stun, Unparryable, unholdable | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
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|Special Property= Unparryable, unholdable, jumps | |Special Property= Unparryable, unholdable, jumps | ||
|Meter Build= | |Meter Build= | ||
|description= Basically, this is Giant Gram's DP equivalent. Unique recovery state has a small hitbox, meaning the opponent has to either properly time a punish or do specific moves that can hit | |description= Basically, this is Giant Gram's DP equivalent. Unique recovery state has a small hitbox, meaning the opponent has to either properly time a punish or do specific moves that can hit Hase while he's on the ground/getting up. In addition to being a good panic button, it's a hard call out during your offense--if you know your opponent likes to 2/8H to punish your more unsafe attack strings, you can do this to blow it up. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">62A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= Basement Dropkick | ||
|caption= | |caption= | ||
|name= 26A | |name= 26A | ||
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{{AttackData-GG2K | {{AttackData-GG2K | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|Special Property= Unparryable, unholdable, jumps | |Special Property= Unparryable, unholdable, jumps | ||
|Meter Build= | |Meter Build= | ||
|description= | |description= Dropkick to the knee, knocks the opponent down. Beats parries and holds, loses to blocking. Not bad to set up ground submissions. | ||
}} | }} | ||
}} | }} |
Revision as of 13:52, 1 January 2025
Introduction
Overview
HASEHASEHASEEEEEE~!
From the cerulean mat of New Japan to his brief stint in All Japan before entering the battlefield of Japanese politics, Hiroshi Hase has spent a career as a proficient technical worker and he brings that proficiency to Giant Gram as one of the game's masters of submissions. From the STF, Scorpion Deathlock, Sleeper, Cobra Clutch and Octopus Hold, Hase has a wide variety of ways to mangle your opponent's legs and head. Winning via submission isn't Hase's only gameplan - he can also rely on a wide variety of pinning throws in the late game - but submission work is really his bread and butter. Hase pairs this with some of the more intricate chains in the game, making him a technical and high learning curve character that is very satisfying to win with but lacks consistency.
Strengths | Weaknesses |
---|---|
|
|
Move List
Attacks
5A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
5AA - Double Chop
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
5AAA - Double Chop to European Uppercut
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
6A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | X | -13 | Back Turned Combo Starter, Unparryable | - | ||||
Generic backturn combo starter. Hase doesn't get great damage of his backturns, but this is how you get to them. |
4A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 19 | -11 | -19 | - | - | ||||
Generic fast attack, used for mashing. |
8A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | 50 | +13 | -11 | Stagger Stun, Unparryable, unholdable | - |
66A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | X | -68 (back turned) | Unparryable, unholdable, jumps | - | ||||
Basically, this is Giant Gram's DP equivalent. Unique recovery state has a small hitbox, meaning the opponent has to either properly time a punish or do specific moves that can hit Hase while he's on the ground/getting up. In addition to being a good panic button, it's a hard call out during your offense--if you know your opponent likes to 2/8H to punish your more unsafe attack strings, you can do this to blow it up. |
62A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | Unparryable, unholdable, jumps | - | ||||
Dropkick to the knee, knocks the opponent down. Beats parries and holds, loses to blocking. Not bad to set up ground submissions. |
Throws
64T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | 2-9(H only, wrong button lockout), 39-55 (H only, wrong button lockout) |
Holds
B.H. 4T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | Early (early produces "secondary" break window), Late, Secondary |
Unique Counters
Strike Counters
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by parrying certain chop and lariat attacks, Hase rolls under the blow and hits his signature Uranage throw. Has a reversal window at the front, but good damage if it's landed. |
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by parrying certain kicks, Hase twists his opponent's knee and drags them to the ground. Does leg damage, and sets the opponent in position for either a Scorpion Death Lock or Figure Four to keep the limb pressure going. |