Giant Gram 2000/Akira Taue: Difference between revisions

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Revision as of 03:59, 27 December 2024

Introduction

Overview

One of the FOUR PILLARS OF HEAVEN in the world of AJPW, Akira Taue has a pretty despicable combination of normals—6A for turn around combos, 8A for unholdable staggers, 2A stomach kick crouch stun, and a drop kick panic button just cuz. He also has some reasonably strong throws, namely his 64T chokeslam.

Strengths Weaknesses
  • Chokeslam: Chokeslam (64T) does a ton of damage and can easily swing the match back into Akira's favor. He can also chokeslam against the turnbuckle and on the apron for massive damage. The turnbuckle chokeslam is particularly interesting because the input is 66T-> meaning it OS's, sort of, with your ring out toss.
  • Great Strikes Akira has some of the most premium high reward normals in the game between 6A big boot, 2A stomach kick, 26A jumping attack, and 66A dropkick. Safety isn't entirely his thing, but he does also have 4A slap to keep the opponent in check, giving his move list a solid grounding.
  • Chokeslam Reversal: Chokeslam unfortunately does have a fairly learnable reversal window, so while not entirely useless, Taue needs to be crafty to get it to hit versus an opponent paying attention. He can also chokeslam against the turnbuckle and on the apron for massive damage.

Move List

Attacks

5A

5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - -

Primarily used for back turned combos.


Throws

64T

64T
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - 2 - - - - - - -

Strategy

General Gameplan

Matchups

Combos