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=== '''Blanka''' === | === '''Blanka''' === | ||
* | * {{clr|H|2HP}} Drive Gain 3000 -> 4000 | ||
* {{clr|M|6MK}} foot hurtbox raised upwards, making it a more effective low crush | |||
** 1st hit now causes juggle state, allowing both hits to connect | |||
* {{clr|H|6HP}} KD Advantage increased by 2f on grounded hit (+18 -> +20) and 5f on airborne hit | |||
** No change to {{clr|PC|Punish Counter}} version | |||
<br> | <br> | ||
Revision as of 05:23, 2 December 2024
Version | [[Street Fighter 6/Version/1.08|1.08]] |
---|---|
Game Version | 1.08 |
date | December 2, 2024 |
Summary | Minor balance changes for all characters. |
Links | [https://www.streetfighter.com/6/buckler/battle_change/20241202 Patch Notes] |
Universal Changes
Key Character Changes
A.K.I.
- 5HP Drive Gain increased 2000 -> 3000
- HP Serpent Lash (236HP) Juggle Increase value when triggering Toxic Blossom decreased 5 -> 2
- HK Cruel Fate 214HK increased KD advantage when final hit connects mid-air opponent
Akuma
- Back Walk Speed reduced 0.036 -> 0.035
- 2MK can now cancel to Drive Impact 2f earlier (on the first active frame)
- 2HK pushback on block reduced for both Akuma and the opponent; easier for many characters to punish
- 6MK recovery 30 -> 31 and expanded hurtbox when whiffed
- j.2MK Drive Gain 2000 -> 3000
- Gou Hadoken (236P/236PP) forward hurtbox expanded from the 3rd active frame onward
- OD Gou Shoryuken (623PP) total damage 1900 -> 1700
- OD Tatsumaki Zanku-kyaku (214KK) KD Advantage +46 -> +47
- Demon Swoop (236K~[2]/236KK~[2]) 5f extra landing recovery when crossing over opponent
Blanka
- 2HP Drive Gain 3000 -> 4000
- 6MK foot hurtbox raised upwards, making it a more effective low crush
- 1st hit now causes juggle state, allowing both hits to connect
- 6HP KD Advantage increased by 2f on grounded hit (+18 -> +20) and 5f on airborne hit
- No change to Punish Counter version
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
- 2LP on block -2 -> -1
- Gains much better pressure after Drive Rush or vs. Burnout
- 2LK on hit +2 -> +4
- Can now link to 2HP from Drive Rush or into 2MP/5MP on Counter-hit
- 5HP increased forward movement (much more total range)
- The edge of the hitbox was raised to make low-profile attacks effective against it
- 3MK first 4 active frames have set recovery; always +1 oH / -5 oB at worse
- These 4 frames also cause a knockdown on Punish Counter (KD +37)
- 6HK foot hitbox expanded forward and hurtbox reduced; Drive Gain increased 1200 -> 3000
- On hit, can now buffer follow-up inputs up to 13f before end of recovery (more hitconfirmable on CH/PC)
- Elbow Drop (j.2MP) will now be buffered when input early in jump arc
- LP Vagabond Edge (236LP) on block -5 -> -4
- Less pushback on hit, and a different knockback animation occurs when connecting with final active frame
- Arc Step (cl.236K/cl.236KK) startup 8f -> 6f after Sprint
- 5HP/5MP now frame trap into Arc step, and 5MK/5MP~HP frame trap into OD Arc Step
- Air SA2 startup 13f -> 2f when canceled from OD specials
- More consistent and allows cancel from midscreen OD Bushin Hojin Kick
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Terry
Zangief