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(added hitstop and attack range, rearranged tables a bit) |
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<th>Active</th> | <th>Active</th> | ||
<th>Recovery</th> | <th>Recovery</th> | ||
<th>Hitstun</th> | <th>Hitstun</th> | ||
<th>Blockstun</th> | <th>Blockstun</th> | ||
<th>Hitstop</th> | |||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
Line 135: | Line 135: | ||
<td>{{{active|-}}}</td> | <td>{{{active|-}}}</td> | ||
<td>{{{recovery|-}}}</td> | <td>{{{recovery|-}}}</td> | ||
<td>{{{hitstun|-}}}</td> | <td>{{{hitstun|-}}}</td> | ||
<td>{{{blockstun|-}}}</td> | <td>{{{blockstun|-}}}</td> | ||
<td>{{{hitstop|-}}}</td> | |||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th>Total</th> | |||
<th>DriveDmg Blk</th> | <th>DriveDmg Blk</th> | ||
<th>DriveDmg Hit [PC]</th> | <th>DriveDmg Hit [PC]</th> | ||
Line 145: | Line 146: | ||
<th>Super Gain Hit</th> | <th>Super Gain Hit</th> | ||
<th>Super Gain Blk</th> | <th>Super Gain Blk</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
<td>{{{total|-}}}</td> | |||
<td>{{{driveDmgBlk|-}}}</td> | <td>{{{driveDmgBlk|-}}}</td> | ||
<td>{{{driveDmgHit|-}}}</td> | <td>{{{driveDmgHit|-}}}</td> | ||
Line 153: | Line 154: | ||
<td>{{{superGainHit|-}}}</td> | <td>{{{superGainHit|-}}}</td> | ||
<td>{{{superGainBlk|-}}}</td> | <td>{{{superGainBlk|-}}}</td> | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
Line 172: | Line 172: | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th>After DR Hit</th> | <th>After DR Hit</th> | ||
<th>After DR Blk</th> | <th>After DR Blk</th> | ||
<th>Projectile Speed</th> | |||
<th>Attack Range</th> | |||
<th>DR Cancel Hit</th> | <th>DR Cancel Hit</th> | ||
<th>DR Cancel Blk</th> | <th>DR Cancel Blk</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
<td>{{{afterDRHit|-}}}</td> | <td>{{{afterDRHit|-}}}</td> | ||
<td>{{{afterDRBlk|-}}}</td> | <td>{{{afterDRBlk|-}}}</td> | ||
<td>{{{projSpeed|-}}}</td> | |||
<td>{{{atkRange|-}}}</td> | |||
<td>{{{DRcancelHit|-}}}</td> | <td>{{{DRcancelHit|-}}}</td> | ||
<td>{{{DRcancelBlk|-}}}</td> | <td>{{{DRcancelBlk|-}}}</td> | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
<th colspan=" | <th colspan="3">Punish Advantage</th> | ||
<th colspan=" | <th colspan="3">Perfect Parry Advantage</th> | ||
<th colspan=" | </tr> | ||
<tr style="text-align: center; height:29px;"> | |||
<td colspan="3">{{{punishAdv|-}}}</td> | |||
<td colspan="3">{{{perfParryAdv|-}}}</td> | |||
</tr> | |||
<tr style="font-size:80%"> | |||
<th colspan="3">Hit Advantage</th> | |||
<th colspan="3">Block Advantage</th> | |||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
<td colspan=" | <td colspan="3">{{{hitAdv|-}}}</td> | ||
<td colspan="3">{{{blockAdv|-}}}</td> | |||
<td colspan=" | |||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> |
Latest revision as of 02:26, 22 February 2025
This template defines the table "SF6_FrameData". View table.
Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}
This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.