User:Cce2955/sandbox: Difference between revisions

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=== Universal ===
=== Universal ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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| The orb
| The orb
|| Pushblocking an airborne super(?)
|| Pushblocking an airborne super(?)
|| By push blocking {{TvC-Colors||green||Air Bird Smash}} or {{TvC-Colors||green||Shichisei Senkukyaku}} , the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.
|| By push blocking {{TvC-Colors||green||Air Bird Smash}} or {{TvC-Colors||green||Shichisei Senkukyaku}}, the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.
 
|}
|}


=== Alex ===
=== [[File:TvC_Alex_Face.png|50px]] Alex ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
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=== Batsu ===
=== [[File:TvC_Batsu_Face.png|50px]] Batsu ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Tardy Dash
| Tardy Dash
|| Blockstun  
|| Blockstun  
|| jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|| Jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|}
|}


=== Chun-li ===
=== [[File:TvC_Chun-Li_Face.png|50px]] Chun-li ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Infinite Blockstring
| Infinite Blockstring
|| Pushblock {{TvC-Colors||red||6C}}  
|| Pushblock {{TvC-Colors||red||6C}}  
|| If your opponent pushblocks {{TvC-Colors|red|6C}} and chun immediately does {{TvC-Colors|green|legs}} the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponetn cannot leave without wasting meter on crossover counter (if their assist is still alive)
|| If your opponent pushblocks {{TvC-Colors|red|6C}} and Chun immediately does {{TvC-Colors|green|legs}}, the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponent cannot leave without wasting meter on crossover counter (if their assist is still alive)
|}
|}


=== Frank West ===
=== [[File:TvC_Frank_West_Face.png|50px]] Frank West ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
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=== Kaijin no Soki ===
=== [[File:TvC_Kaijin_Face.png|50px]] Kaijin no Soki ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
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=== Megaman Volnutt ===
=== [[File:TvC_Volnutt_Face.png|50px]] Megaman Volnutt ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Magnet
| Magnet
|| {{TvC-Colors|green|Weapon switch forward}} {{TvC-Colors|yellow|5B}}  
|| {{TvC-Colors|green|Weapon switch forward}} {{TvC-Colors|yellow|5B}}  
|| While in the corner use {{TvC-Colors|yellow|3B Drill}}, {{TvC-Colors|green|weapon switch forward}}, then {{TvC-Colors|yellow|5B}}, if your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?)
|| While in the corner use {{TvC-Colors|yellow|3B Drill}}, {{TvC-Colors|green|weapon switch forward}}, then {{TvC-Colors|yellow|5B}}. If your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?).
|}
|}


=== Morrigan ===
=== [[File:TvC_Morrigan_Face.png|50px]] Morrigan ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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=== Roll ===
=== [[File:TvC_Roll_Face.png|50px]] Roll ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Instant Buff
| Instant Buff
|| {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle
|| {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle
|| One of the other well known "gitches", Roll gets a damage increase from puddles but if you can use {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
|| One of the other well known "glitches", Roll gets a damage increase from puddles but if you use {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
|}
|}


=== Ryu ===
=== [[File:TvC_Ryu_Face.png|50px]] Ryu ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
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=== Saki ===
=== [[File:TvC_Saki_Face.png|50px]] Saki ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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=== Viewtiful Joe ===
=== [[File:TvC_Viewtiful_Joe_Face.png|50px]] Viewtiful Joe ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
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=== Zero ===
=== [[File:TvC_Zero_Face.png|50px]] Zero ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
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=== Casshan ===
=== [[File:TvC_Casshan_Face.png|50px]] Casshan ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| {{TvC-Colors|green|Scrap Android}} bug
| {{TvC-Colors|green|Scrap Android}} bug
|| Land the last hit of {{TvC-Colors|green|Scrap Android}} at the highest point possible
|| Land the last hit of {{TvC-Colors|green|Scrap Android}} at the highest point possible
|| Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of {{TvC-Colors|green|Scrap Android}} at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG after wards.
|| Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of {{TvC-Colors|green|Scrap Android}} at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG afterward.
|}
|}


=== Doronjo ===
=== [[File:TvC_Doronjo_Face.png|50px]] Doronjo ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| {{TvC-Colors|green|In the beginning}} DHC
| {{TvC-Colors|green|In the beginning}} DHC
|| being too efficient
|| Being too efficient
|| If you perform {{TvC-Colors|green|In the beginning}} and immediately DHC, nothing happens, boyacky just never appears, I mean yeah safe DHC but also I want my trash ball. Also there seems to be some supers that cause it to come out faster during DHC?
|| If you perform {{TvC-Colors|green|In the beginning}} and immediately DHC, nothing happens, boyacky just never appears. I mean, yeah, safe DHC, but also I want my trash ball. Also, there seem to be some supers that cause it to come out faster during DHC?
|-
|-
| Expanding {{TvC-Colors|green|Tree}} hitboxes
| Expanding {{TvC-Colors|green|Tree}} hitboxes
|| ???
|| ???
|| {{TvC-Colors|green|Tree}} seems to have a variating hitbox? RNG? conditional? Sometimes it'll hit half screen and sometimes the opponent will be breathing in the fresh air with no danger, to a lesser extent {{TvC-Colors|green|Tonzura Grab}} has the same quirk, grabbing people from half screen and othertimes completely whiffing despite the opponent staring him in the face.
|| {{TvC-Colors|green|Tree}} seems to have a variating hitbox? RNG? Conditional? Sometimes it'll hit half-screen, and other times the opponent will be breathing in the fresh air with no danger. To a lesser extent, {{TvC-Colors|green|Tonzura Grab}} has the same quirk, grabbing people from half-screen, and other times completely whiffing despite the opponent staring him in the face.
|}
|}


=== Ippatsuman ===
=== [[File:TvC_Ippatsuman_Face.png|50px]] Ippatsuman ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Joe the Condor ===
=== [[File:TvC_Joe_Face.png|50px]] Joe the Condor ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Cannot chip
| Cannot chip
|| developers
|| Developers
|| Another well known bug is the Condor cannot chip anyone. Of course if he's willing to spend meter he can but that's not the point, at pixel kill he's helpless if the opponent just turtles
|| Another well-known bug is that Condor cannot chip anyone. Of course, if he's willing to spend meter, he can, but that's not the point. At pixel kill, he's helpless if the opponent just turtles.
|-
|-
| {{TvC-Colors|green|Catcus Bunker Animation}}
| {{TvC-Colors|green|Catcus Bunker Animation}}
|| developers
|| Developers
|| Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in game unless you kill Roll or Zero with it
|| Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in-game unless you kill Roll or Zero with it.
 
|}
|}


=== Jun the Swan ===
=== [[File:TvC_Jun_Face.png|50px]] Jun the Swan ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Karas ===
=== [[File:TvC_Karas_Face.png|50px]] Karas ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Ken the Eagle ===
=== [[File:TvC_Ken_Face.png|50px]] Ken the Eagle ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Polimar ===
=== [[File:TvC_Polimar_Face.png|50px]] Polimar ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Tekkaman ===
=== [[File:TvC_Tekkaman_Face.png|50px]] Tekkaman ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes
|-
|-
| {{TvC-Colors|green|Space Knights}} whiff
| {{TvC-Colors|green|Space Knights}} whiff
|| use {{TvC-Colors|green|Space Knights Formation}} on giants at a certain height
|| Use {{TvC-Colors|green|Space Knights Formation}} on giants at a certain height
|| As if his level 3 isn't already garbage, {{TvC-Colors|green|Space Knights Formation}} will whiff on HIT if used on a giant at a certain height. To be fair I'm sure Capcom didn't anticipate the attack being able to be hit so high but man....
|| As if his level 3 isn't already garbage, {{TvC-Colors|green|Space Knights Formation}} will whiff on HIT if used on a giant at a certain height. To be fair, I'm sure Capcom didn't anticipate the attack being able to hit so high, but man...
|}
|}


=== Tekkaman Blade===
=== [[File:TvC_Tekkaman_Blade_Face.png|50px]] Tekkaman Blade ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Yatterman 1===
=== [[File:TvC_Yatterman-1_Face.png|50px]] Yatterman 1 ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== Yatterman 2===
=== [[File:TvC_Yatterman-2_Face.png|50px]] Yatterman 2 ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Yatter Escape
| Yatter Escape
|| Perform {{TvC-Colors|green|Super Passion}}, hold {{TvC-Colors|red|C}}, opponent uses their {{TvC-Colors|green|Super}}, let go of {{TvC-Colors|red|C}} during super Flash
|| Perform {{TvC-Colors|green|Super Passion}}, hold {{TvC-Colors|red|C}}, opponent uses their {{TvC-Colors|green|Super}}, let go of {{TvC-Colors|red|C}} during super Flash
|| What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game, you can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone
|| What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game. You can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone.
|}
|}


=== Gold Lightan ===
=== [[File:TvC_Gold_Lightan_Face.png|50px]] Gold Lightan ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
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|}
|}


=== PTX-40A ===
=== [[File:TvC_PTX-40A_Face.png|50px]] PTX-40A ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
! Glitch !! Conditions !! Notes


|-
|-
| Blockable unblockables
| Blockable unblockables
|| Spacing
|| Spacing
|| Either the missles are a bug or this is, if PTX launches a missle, it's utterly unblockable....unless you stand at full screen, or stand at his foot, then it's not...for some reason
|| Either the missiles are a bug or this is. If PTX launches a missile, it's utterly unblockable... unless you stand at full screen, or stand at his foot, then it's not... for some reason.
|}
|}

Revision as of 08:50, 26 September 2024

Welcome to mysterious mysteries of strange mystery, where we'll observe how jank and crazy this game is

Universal

Glitch Conditions Notes
Baroque Unblockables Any sliver of baroque During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen your opponent literally cannot block leading to unblockables
Assist unblockables Have an assist By timing your assist at the cooldown of a blockstring it can become unblockable, noted by the opponent "relaxing" their guard, some characters like Saki have easier setups
Tiger Knee Dash exist press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
Baroque Snapshot ??? Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
The orb Pushblocking an airborne super(?) By push blocking green or green, the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.

TvC Alex Face.png Alex

Glitch Conditions Notes
Var Glitch Alex needs partner alive If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then j.C, followed by VAR Alex can get a slightly faster air dash dash, he can still perform Knee Smash or Power Bomb but that's about it, it can also make j.C safe on hit but that's much harder
Grounded Stungun Headbutt Combo stungun headbutt into itself Normally when using stungun headbutt, any additional normals will cause the opponent to go airborne, but for whatever reason, doing stungun headbutt followed immediately by another stungun headbutt will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second stungun headbutt but after that it's as if they never left the ground....spooky
Phantom Grab get hit on the same frame as a powerbomb (?) If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they already failed the sale

TvC Batsu Face.png Batsu

Glitch Conditions Notes
Tardy Dash Blockstun Jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash

TvC Chun-Li Face.png Chun-li

Glitch Conditions Notes
Infinite Blockstring Pushblock red If your opponent pushblocks 6C and Chun immediately does legs, the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponent cannot leave without wasting meter on crossover counter (if their assist is still alive)

TvC Frank West Face.png Frank West

Glitch Conditions Notes
Infinite 6C Giant Swing One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun

TvC Kaijin Face.png Kaijin no Soki

Glitch Conditions Notes
Animation Glitch KO The opponent Back throw the opponent, then use Finisher or Helm Splitter for a fun glitch

TvC Volnutt Face.png Megaman Volnutt

Glitch Conditions Notes
Magnet Weapon switch forward 5B While in the corner use 3B Drill, weapon switch forward, then 5B. If your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?).

TvC Morrigan Face.png Morrigan

Glitch Conditions Notes
5C Cancel Pushblock 5C More of a knowledge check than anything, if you push block 5C, then Morrigan instantly recovers and from frame zero can do whatever

TvC Roll Face.png Roll

Glitch Conditions Notes
Instant Buff Super Mop Up Turbo on a puddle One of the other well known "glitches", Roll gets a damage increase from puddles but if you use Super Mop Up Turbo on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows

TvC Ryu Face.png Ryu

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Saki Face.png Saki

Glitch Conditions Notes
Phantom Grab Trade on command grab Much like Alex, Saki has a similar glitch

TvC Viewtiful Joe Face.png Viewtiful Joe

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Zero Face.png Zero

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Casshan Face.png Casshan

Glitch Conditions Notes
Scrap Android bug Land the last hit of Scrap Android at the highest point possible Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of Scrap Android at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG afterward.

TvC Doronjo Face.png Doronjo

Glitch Conditions Notes
In the beginning DHC Being too efficient If you perform In the beginning and immediately DHC, nothing happens, boyacky just never appears. I mean, yeah, safe DHC, but also I want my trash ball. Also, there seem to be some supers that cause it to come out faster during DHC?
Expanding Tree hitboxes ??? Tree seems to have a variating hitbox? RNG? Conditional? Sometimes it'll hit half-screen, and other times the opponent will be breathing in the fresh air with no danger. To a lesser extent, Tonzura Grab has the same quirk, grabbing people from half-screen, and other times completely whiffing despite the opponent staring him in the face.

TvC Ippatsuman Face.png Ippatsuman

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Joe Face.png Joe the Condor

Glitch Conditions Notes
Cannot chip Developers Another well-known bug is that Condor cannot chip anyone. Of course, if he's willing to spend meter, he can, but that's not the point. At pixel kill, he's helpless if the opponent just turtles.
Catcus Bunker Animation Developers Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in-game unless you kill Roll or Zero with it.

TvC Jun Face.png Jun the Swan

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Karas Face.png Karas

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Ken Face.png Ken the Eagle

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Polimar Face.png Polimar

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Tekkaman Face.png Tekkaman

Glitch Conditions Notes
Space Knights whiff Use Space Knights Formation on giants at a certain height As if his level 3 isn't already garbage, Space Knights Formation will whiff on HIT if used on a giant at a certain height. To be fair, I'm sure Capcom didn't anticipate the attack being able to hit so high, but man...

TvC Tekkaman Blade Face.png Tekkaman Blade

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Yatterman-1 Face.png Yatterman 1

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC Yatterman-2 Face.png Yatterman 2

Glitch Conditions Notes
Yatter Escape Perform Super Passion, hold C, opponent uses their Super, let go of C during super Flash What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game. You can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone.

TvC Gold Lightan Face.png Gold Lightan

Glitch Conditions Notes
Still searching for mysteries Mysterious So mysterious even we don't know

TvC PTX-40A Face.png PTX-40A

Glitch Conditions Notes
Blockable unblockables Spacing Either the missiles are a bug or this is. If PTX launches a missile, it's utterly unblockable... unless you stand at full screen, or stand at his foot, then it's not... for some reason.