User:Cce2955/sandbox: Difference between revisions

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=== Universal ===
=== Universal ===
{| class = "wikitable" style="text-align: center;"
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes!!
! Glitch !! Conditions!! Notes


|-
|-
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=== Alex ===
=== Alex ===
{| class = "wikitable" style="text-align: center;"
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes!!
! Glitch !! Conditions!! Notes


|-
|-
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|| Combo {{TvC-Colors|blue|stungun headbutt}} into itself  
|| Combo {{TvC-Colors|blue|stungun headbutt}} into itself  
|| Normally when using {{TvC-Colors|blue|stungun headbutt}}, any additional normals will cause the opponent to go airborne, but for whatever reason, doing {{TvC-Colors|blue|stungun headbutt}} followed immediately by another {{TvC-Colors|blue|stungun headbutt}} will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second {{TvC-Colors|blue|stungun headbutt}} but after that it's as if they never left the ground....spooky
|| Normally when using {{TvC-Colors|blue|stungun headbutt}}, any additional normals will cause the opponent to go airborne, but for whatever reason, doing {{TvC-Colors|blue|stungun headbutt}} followed immediately by another {{TvC-Colors|blue|stungun headbutt}} will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second {{TvC-Colors|blue|stungun headbutt}} but after that it's as if they never left the ground....spooky
|-
| Phantom Grab
|| get hit on the same frame as a {{TvC-Colors|blue|powerbomb}} (?)
|| If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they already failed the sale
|}
|}


=== Batsu ===
=== Batsu ===
{| class = "wikitable" style="text-align: center;"
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes!!
! Glitch !! Conditions!! Notes


|-
|-
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|| Blockstun || jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|| Blockstun || jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|}
|}
=== Chun-li ===
=== Chun-li ===
{| class = "wikitable" style="text-align: center;"
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes!!
! Glitch !! Conditions!! Notes
 
|-
| Infinite Blockstring
|| Pushblock 6C || If your opponent pushblocks {{TvC-Colors|red|6C}} and chun immediately does {{TvC-Colors|green|legs}} the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponetn cannot leave without wasting meter on crossover counter (if their assist is still alive)
|}
 
=== Frank West ===
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes
 
|-
| Infinite
|| {{TvC-Colors|red|6C}} {{TvC-Colors|green|Giant Swing}}  || One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun
|}
 
=== Kaijin no Soki ===
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes
 
|-
| Animation Glitch
|| KO The opponent || Back throw the opponent, then use {{TvC-Colors|green|Finisher}} or {{TvC-Colors|green|Helm Splitter}} fora fun glitch
|}
 
=== Megaman Volnutt ===
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes
 
|-
| Magnet
|| {{TvC-Colors|green|Weapon switch forward}} {{TvC-Colors|yellow|5B}} || While in the corner use {{TvC-Colors|yellow|3B Drill}}, {{TvC-Colors|green|weapon switch forward}}, then {{TvC-Colors|yellow|5B}}, if your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?)
|}
 
=== Morrigan ===
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes
 
|-
| {{TvC-Colors|red|5C}} Cancel
|| Pushblock {{TvC-Colors|red|5C}}|| More of a knowledge check than anything, if you push block {{TvC-Colors|red|5C}}, then Morrigan instantly recovers and from frame zero can do whatever
|}
 
=== Roll ===
{| class = "wikitable" style="text-align: center; width: 80%"
! Glitch !! Conditions!! Notes


|-
|-
| Tardy Dash
| Instant Buff
|| Blockstun || jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|| {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle|| One of the other well known "gitches", Roll gets a damage increase from puddles but if you can use {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
|}
|}

Revision as of 07:58, 26 September 2024

Welcome to mysterious mysteries of strange mystery, where we'll observe how jank and crazy this game is

Universal

Glitch Conditions Notes
Baroque Unblockables Any sliver of baroque During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen your opponent literally cannot block leading to unblockables
Assist unblockables Have an assist By timing your assist at the cooldown of a blockstring it can become unblockable, noted by the opponent "relaxing" their guard, some characters like Saki have easier setups
Tiger Knee Dash exist press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
Baroque Snapshot ??? Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
The orb Pushblocking an airborne super(?) By push blocking green or green , the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.

Alex

Glitch Conditions Notes
Var Glitch Alex needs partner alive If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then j.C, followed by VAR Alex can get a slightly faster air dash dash, he can still perform Knee Smash or Power Bomb but that's about it, it can also make j.C safe on hit but that's much harder
Grounded Stungun Headbutt Combo stungun headbutt into itself Normally when using stungun headbutt, any additional normals will cause the opponent to go airborne, but for whatever reason, doing stungun headbutt followed immediately by another stungun headbutt will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second stungun headbutt but after that it's as if they never left the ground....spooky
Phantom Grab get hit on the same frame as a powerbomb (?) If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they already failed the sale

Batsu

Glitch Conditions Notes
Tardy Dash Blockstun jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash

Chun-li

Glitch Conditions Notes
Infinite Blockstring Pushblock 6C If your opponent pushblocks 6C and chun immediately does legs the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponetn cannot leave without wasting meter on crossover counter (if their assist is still alive)

Frank West

Glitch Conditions Notes
Infinite 6C Giant Swing || One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun

Kaijin no Soki

Glitch Conditions Notes
Animation Glitch KO The opponent Back throw the opponent, then use Finisher or Helm Splitter fora fun glitch

Megaman Volnutt

Glitch Conditions Notes
Magnet Weapon switch forward 5B || While in the corner use 3B Drill, weapon switch forward, then 5B, if your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?)

Morrigan

Glitch Conditions Notes
5C Cancel Pushblock 5C|| More of a knowledge check than anything, if you push block 5C, then Morrigan instantly recovers and from frame zero can do whatever

Roll

Glitch Conditions Notes
Instant Buff Super Mop Up Turbo on a puddle|| One of the other well known "gitches", Roll gets a damage increase from puddles but if you can use Super Mop Up Turbo on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows