User:Cce2955/sandbox: Difference between revisions

From SuperCombo Wiki
(testing)
No edit summary
Line 17: Line 17:
|| exist
|| exist
|| press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
|| press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
|-
| Baroque Snapshot
|| ???
|| Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
|-
| The orb
|| Pushblocking an airborne super(?)
|| By push blocking {{TvC-Colors||green||Air Bird Smash}} or {{TvC-Colors||green||Shichisei Senkukyaku}} , the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.


|}
|}
=== Alex ===
=== Alex ===
{| class = "wikitable" style="text-align: center;"
{| class = "wikitable" style="text-align: center;"
Line 30: Line 39:
|| Combo {{TvC-Colors|blue|stungun headbutt}} into itself  
|| Combo {{TvC-Colors|blue|stungun headbutt}} into itself  
|| Normally when using {{TvC-Colors|blue|stungun headbutt}}, any additional normals will cause the opponent to go airborne, but for whatever reason, doing {{TvC-Colors|blue|stungun headbutt}} followed immediately by another {{TvC-Colors|blue|stungun headbutt}} will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second {{TvC-Colors|blue|stungun headbutt}} but after that it's as if they never left the ground....spooky
|| Normally when using {{TvC-Colors|blue|stungun headbutt}}, any additional normals will cause the opponent to go airborne, but for whatever reason, doing {{TvC-Colors|blue|stungun headbutt}} followed immediately by another {{TvC-Colors|blue|stungun headbutt}} will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second {{TvC-Colors|blue|stungun headbutt}} but after that it's as if they never left the ground....spooky
|}
=== Batsu ===
{| class = "wikitable" style="text-align: center;"
! Glitch !! Conditions!! Notes!!
|-
| Tardy Dash
|| Blockstun || jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|}
=== Chun-li ===
{| class = "wikitable" style="text-align: center;"
! Glitch !! Conditions!! Notes!!
|-
| Tardy Dash
|| Blockstun || jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|}
|}

Revision as of 07:09, 26 September 2024

Welcome to mysterious mysteries of strange mystery, where we'll observe how jank and crazy this game is

Universal

Glitch Conditions Notes
Baroque Unblockables Any sliver of baroque During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen your opponent literally cannot block leading to unblockables
Assist unblockables Have an assist By timing your assist at the cooldown of a blockstring it can become unblockable, noted by the opponent "relaxing" their guard, some characters like Saki have easier setups
Tiger Knee Dash exist press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
Baroque Snapshot ??? Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
The orb Pushblocking an airborne super(?) By push blocking green or green , the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.

Alex

Glitch Conditions Notes
Var Glitch Alex needs partner alive If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then j.C, followed by VAR Alex can get a slightly faster air dash dash, he can still perform Knee Smash or Power Bomb but that's about it, it can also make j.C safe on hit but that's much harder
Grounded Stungun Headbutt Combo stungun headbutt into itself Normally when using stungun headbutt, any additional normals will cause the opponent to go airborne, but for whatever reason, doing stungun headbutt followed immediately by another stungun headbutt will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second stungun headbutt but after that it's as if they never left the ground....spooky

Batsu

Glitch Conditions Notes
Tardy Dash Blockstun jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash

Chun-li

Glitch Conditions Notes
Tardy Dash Blockstun jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash