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Doctor Doom is arguably Dormammu's single best friend. All three of his assists are incredibly strong for the Lord of the Dark Dimension. Plasma Beam allows for easy and quick cross-up mixes when combined with a {{clr|M|421M}} teleport and easy extensions off {{clr|H|3H}}, Flame Carpet. Molecular Shield allows for incredible lockdown when combined with a {{clr|H|2369H TK Dark Hole}} into a {{clr|M|421M}} teleport mixup. Finally, Hidden Missiles allows unparalleled freedom in gathering spells and zoning, and Dormammu is able to protect it well between Pillar and Chaotic Flame. | Doctor Doom is arguably Dormammu's single best friend. All three of his assists are incredibly strong for the Lord of the Dark Dimension. '''Plasma Beam''' allows for easy and quick cross-up mixes when combined with a {{clr|M|421M}} teleport and easy extensions off {{clr|H|3H}}, '''Flame Carpet'''. '''Molecular Shield''' allows for incredible lockdown when combined with a {{clr|H|2369H TK '''Dark Hole'''}} into a {{clr|M|421M}} teleport mixup. Finally, '''Hidden Missiles''' allows unparalleled freedom in gathering spells and zoning, and Dormammu is able to protect it well between Pillar and Chaotic Flame. | ||
=== Dante === | === Dante === |
Revision as of 20:22, 17 July 2024
Team Building
this page is under construction.
Team Philosophy
Notable Points
Wolverine

As shown in the days of yore by the likes of Angelic and Noel Brown and more recently by SpartanThrone, Wolverine/Dormammu is an excellent pair. Wolverine benefits greatly from Dark Hole in his combos and Stalking Flare DHC adds tremendous value. The setplay of Wolverine & Dormammu together is nearly unequaled, though they do rely on a strong neutral assist on 3rd such as Doctor Doom, Iron Fist, or Shuma-Gorath.
Magneto

Magneto is probably the most archetypical point for a team with Dormammu 2nd, and their synergy is strong both ways. Magneto benefits greatly from Stalking Flare DHC and can extend using Dark Hole in his combos. Dormammu additionally loves Disruptor for lateral coverage. The THC and DHC synergy alone makes this pair worth playing, but combined with strong TACs and great meter build from Magneto.
Haggar

Requiring a more deliberate playstyle, Haggar/Dormammu nonetheless is a very strong pairing. Haggar loves Dark Hole for his combos and Chaotic Flame for his THCs, and Dormammu adores Lariat support behind him. The pair have strong hard tag combos to bring in Dormammu on your own terms, and Lariat, in addition to its defensive utility, is one of the best assists for Dormammu to extend with late in a combo.
M.O.D.O.K.

MODOK loves Dormammu 2nd, and is an extremely strong and underutilized point character. Together with Doom or Dante on third, this pairing can be very dangerous. MODOK can use Stalking Flare DHC well and provides a choice of three strong assists to the Lord of the Dark Dimension.
Nova

Nova/Dormammu is a surprisingly strong pairing, but Spencer is right there. Still, Stalking Flare DHC allows for unique and very cool combos, and Nova's overhead assist allows for easy unblockbles combined with Flame Carpet. This pair is definitely underexplored, but very strong.
Spider-man

Spider-Man can use Dark Hole well in his combos and has unique hard tag routes that lead into a pillar and chaotic flame. Additionally, Spidey can DHC from maximum spider to Stalking Flare, then hard tag back in and Maximum Spider again - and DHC again! You can loop Maximum Spider in this way up to three times if you have 5 meters when you start. A very fun and very strong pair.
Firebrand

Firebrand uses Dormammu's assists and Stalking Flare very well, and also benefits from a damage engine on 2nd. Both love Doctor Doom on third, and FB's speed and unique mobility compensate's for dorm's more stilted movement.
C. Viper

Notable Supports
Doctor Doom



Doctor Doom is arguably Dormammu's single best friend. All three of his assists are incredibly strong for the Lord of the Dark Dimension. Plasma Beam allows for easy and quick cross-up mixes when combined with a 421M teleport and easy extensions off 3H, Flame Carpet. Molecular Shield allows for incredible lockdown when combined with a 2369H TK Dark Hole into a 421M teleport mixup. Finally, Hidden Missiles allows unparalleled freedom in gathering spells and zoning, and Dormammu is able to protect it well between Pillar and Chaotic Flame.
Dante

Magneto

Haggar

Shuma-Gorath
