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! Image !! {{lk}} {{unblockable}} !! Framedata | ! Image !! {{lk}} {{unblockable}} !! Framedata | ||
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| Gif/Image here || | | Gif/Image here || What happens when you give an attack great framedata, reality-bending coverage, and endlag that moves Birdie towards his opponent after he hits them? That's right, you have the best normal in the game. || 4-'''9'''-5 | ||
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Revision as of 15:23, 17 July 2024
Moveset
Image | ![]() |
Framedata |
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Gif/Image here | Also referred to as "the haircut", this move is mostly known for its lightning fast spam-ability, coming out instantly and having only a tiny hint of endlag. | 7-2 |
Image | ![]() |
Framedata |
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Gif/Image here | Although it has some startup and doesn't lead to much on its own, having really disjointed reach and being a low commitment option to throw out means that Birdie's medium punch is often his primary defensive option. Very few characters can safely confront this attack when it is out. | 11-9-6 |
Image | ![]() ![]() |
Framedata |
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Gif/Image here | 6-17-2 |
Image | ![]() ![]() |
Framedata |
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Gif/Image here | What happens when you give an attack great framedata, reality-bending coverage, and endlag that moves Birdie towards his opponent after he hits them? That's right, you have the best normal in the game. | 4-9-5 |
Image | ![]() ![]() |
Framedata |
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Gif/Image here | 8-17-5 |
Image | ![]() ![]() ![]() ![]() |
Framedata |
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Gif/Image here | 48-9-10 ![]() 36-7-7 |