< Street Fighter 6 | A.K.I.
(→Documents: added note that booleous's doc is no longer being updated) |
AkashicAYS (talk | contribs) (Added Patch History) |
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[https://docs.google.com/spreadsheets/d/1r5-QVccTpkldNG_FVL9Supu1fBVpumYwDZUp6OeAzzI/ SF6 A.K.I.'s Notes (by Booleous)] (Google Sheets) - no longer being updated. | [https://docs.google.com/spreadsheets/d/1r5-QVccTpkldNG_FVL9Supu1fBVpumYwDZUp6OeAzzI/ SF6 A.K.I.'s Notes (by Booleous)] (Google Sheets) - no longer being updated. | ||
== Patch History == | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
|- | |||
|'''1.10''' | |||
|- | |||
|'''1.08''' | |||
* {{clr|H|5HP}} Drive Gain increased 2000 -> 3000 <br><br> | |||
* {{clr|H|HP Serpent Lash}} ({{clr|H|236HP}}) Juggle Increase value when triggering {{clr|OD|Toxic Blossom}} decreased 5 -> 2 | |||
** Gives more lenient combo routes when comboing into {{clr|H|236HP}} on a poisoned opponent | |||
* {{clr|H|HK Cruel Fate}} ({{clr|H|214HK}}) increased KD advantage when final hit connects mid-air opponent | |||
|- | |||
|'''1.07''' | |||
* {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) - now applies {{clr|PC|Punish Counter}} advantage to Toxic Blossom crumple | |||
** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo | |||
|- | |||
|'''1.05''' | |||
* {{clr|H|5HP}} Block Advantage {{sf6-adv|VM|-5}} -> {{sf6-adv|VM|-4}} and Target Combo hitconfirm window 19f -> 20f | |||
* {{clr|L|5LK}} startup 5f -> 4f, recovery 11 -> 12, Hit Advantage {{sf6-adv|VP|+4}} -> {{sf6-adv|P|+3}}, Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-3}} | |||
* {{clr|M|5MK}} startup 9f -> 8f, less pushback on hit | |||
* {{clr|H|5HK}} reduced hurtbox and better anti-air invincibility while active | |||
* {{clr|M|2MP}} whiff recovery reduced by 3f (now the same as on hit/block) | |||
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|VP|+4}} -> {{sf6-adv|VP|+5}}, Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}} | |||
** Now a much stronger combo/pressure tool out of {{clr|4|Drive Rush}} | |||
* {{clr|H|2HK}} active frames 5 -> 6, recover 21 -> 20, reduced horizontal hurtbox, and more consistent juggle state out of Punish Counter<br><br> | |||
* {{clr|L|5LP}}~{{clr|L|LP}} Hit Advantage {{sf6-adv|E|0}} -> {{sf6-adv|P|+1}} (extra hitstun allows a {{clr|M|5MP}} link when {{clr|4|DR}} canceled)<br><br> | |||
* {{clr|L|236LP}} more range, less pushback on Toxic Blossom hit, and crumples on Punish Counter | |||
** Allows a much stronger midscreen juggle on a Toxic Blossom Punish Counter crumple | |||
* {{clr|H|236HP}} head hurtbox reduced on frame 4 (was frame 6) | |||
* {{clr|L|214LP}} can now be canceled into {{clr|OD|236KK}} until the end of recovery | |||
* {{clr|OD|214PP}}~{{clr|OD|6P}} now causes a knockdown on hit (was {{sf6-adv|VM|-4}} vs. grounded opponent) | |||
* {{clr|H|214HP}} damage distribution changed: 400,400 -> 200,600 (improves juggles where only 2nd hit connects) | |||
** 2nd hit active frames 7 -> 9 (can now be up to {{sf6-adv|VP|+4}} on block) | |||
* 214K can now be canceled to {{clr|SA|SA3}} after landing; {{clr|H|HK}} version has more pushback (safer on block, worse Burnout pressure) | |||
** {{clr|OD|214KK}} can also be canceled on the non-cinematic version | |||
* 2PP~P projectile invincibility extended until end of active frames | |||
* 2PP~K hitbox expanded and works more consistently in combos | |||
* {{clr|L|236LK}} now moves backwards instead of returning to original position<br><br> | |||
* {{clr|SA|SA1}} hitbox expanded | |||
* {{clr|SA|SA2}} damage on final attack 800 -> 1000 | |||
|- | |||
|'''1.04''' | |||
* {{clr|L|2LP}} | |||
** Increased range | |||
* {{clr|M|5MP}} | |||
** Increased number of ctive frames from 3 to 5 (better meaty setups, stronger in neutral) | |||
|} |
Revision as of 21:12, 15 June 2025
Documents
The AKI Guide (by Broski) (Google Docs)
SF6 A.K.I.'s Notes (by Booleous) (Google Sheets) - no longer being updated.
Patch History
1.10 |
1.08
|
1.07
|
1.05
|
1.04
|