UMVC3/Frank West/Team Building: Difference between revisions

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| [[File:UMVC3 Magneto Icon.png|60px]][[File:UMVC3 Dante Icon.png|60px]][[File:UMVC3 Frank_West Icon.png|60px]]
| [[File:UMVC3 Magneto Icon.png|60px]][[File:UMVC3 Dante Icon.png|60px]][[File:UMVC3 Frank_West Icon.png|60px]]
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* Has several options to level up Frank, many of which are relatively more flexible than other teams
* Has several relatively versatile options for levelling Frank
* Powerful team that can level up Frank, deal massive damage, and can easily snowball into winning entire matches
* Powerful team that can level up Frank, deal massive damage, and can easily snowball into winning entire matches
* Disruptor is a great horizontal assist for Frank, giving him coverage while not scaling combos
* Disruptor is a great horizontal assist for Frank, giving him coverage while not scaling combos

Revision as of 18:11, 6 July 2024

Team Building

Frank West teams are built around maximizing Frank's win condition through making level ups faster and easier while inflicting high damage. This means that Frank West will never really start a match as the Point Character. There are 2 team types that Frank West teams generally fall under, the "Hard Tag to Frank style", which will have Frank in the 3rd slot to hard tag to, and the "DHC to Frank" style, which generally have Frank in the second slot. DHC to Frank teams tend to be easier, but have a lower damage cap and tend to have point characters with assists that are not as useful to Frank. The Hard Tag to Frank teams feature better point characters, but are also harder to play. While many characters have assists or tech that helps Frank level up, these are generally considered the best and/or most efficient of these.

This page is currently under construction.

Notable Points

Magneto

UMVC3 Magneto Icon.png
Alpha.png


Zero

UMVC3 Zero Icon.png
Alpha.pngGamma.png


Vergil

UMVC3 Vergil Icon.png
Beta.png


Spencer

UMVC3 Spencer Icon.png
Alpha.png


Nova

UMVC3 Nova Icon.png
Gamma.png


Tron Bonne

UMVC3 Tron Icon.png
Beta.png


Notable Supports

Dante

UMVC3 Dante Icon.png
Alpha.png

Dante is Frank's best partner in crime, by quite a margin. First off, Jam Session is by far, the best assist for Frank West for several reasons. It makes for easy level ups in just about any situation, allowing for double snapshots with 10 extra hits for more PP. Sticking Jam session at the end of any basic Frank combo will functionally allow said combo to gain another level, so if a combo would get Frank to level 3 solo, Jam can get that combo to advance Frank to level 4. It aids Frank in confirms, controls the area above Frank that he would have trouble covering, helps keeps foes pinned down when pressuring, makes Frank's lower level pressure safer, and allows Frank to do very nasty incoming mixups when he's at least level 2. There's more that Jam Session does for Frank, but basically, this assist does just about everything Frank wants from an assist, in terms of pressure, level ups, confirms, combo extensions, etc. Also Dante has the best THC with Frank in front. Not only does Million Dollars add several hits, it keeps the foe pinned down to allow Frank to get a Snapshot towards the end and extend the combo for more damage. It's also possible to position Frank deep in the corner before using it to save what would otherwise be a depleted wall bounce. It can also be a decent surprise option in special situations against foes that lack an invincible reversal hyper with hard reads as well. Dante also has many ways to get Frank in at the end of combos, through Hard Tags, Team Hyper Combos, and Team Aerial Combos. While Dante may not deal high damage, he does enough hits in a combo to make it worth using to level Frank West if he's still at level 1. Lastly, Dante has very practical TAC Infinites that can be used for either inflicting enough hits to almost kill and then hard tag to Frank for level 5 or running the clock to deplete the match timer.

There's more but there's quite a dropoff after Dante.

Example Strong Frank West Teams

Team Strengths Weaknesses
UMVC3 Magneto Icon.pngUMVC3 Dante Icon.pngUMVC3 Frank West Icon.png
  • Has several relatively versatile options for levelling Frank
  • Powerful team that can level up Frank, deal massive damage, and can easily snowball into winning entire matches
  • Disruptor is a great horizontal assist for Frank, giving him coverage while not scaling combos
  • Has Jam Session, which enables a lot of Frank's gameplan and lets him do very nasty incoming mixups and pressure when levelled up.
  • The THC with Dante and his Million Dollars in the 2nd slot is powerful for both Magneto and Frank
  • Magneto is a strong enough character to stand on his own in case he's the last character standing
  • While Magneto can use Jam Session decently, some of Magneto's gameplan can be a bit limited due to the lack of a beam assist on the team, so adjustments have to be made
  • Team may struggle if Magneto is defeated first due to the lack of a traditional anchor
UMVC3 Zero Icon.pngUMVC3 Dante Icon.pngUMVC3 Frank West Icon.png
  • Powerful team that can level up Frank, deal massive damage, and can easily snowball into winning entire matches
  • Has a very powerful point character that can not only level up Frank with lightning loops, but can also destroy teams without Frank
  • Has Dante, who is very strong for both Zero and Frank
  • Zero is powerful enough to be in just about any slot if the other characters are defeated
  • Frank can feel redundant on the team because Zero/Dante is self sufficient and optimizing Zero means choosing a proper anchor for the 3rd slot instead of Frank