Jesse Clarke (talk | contribs) |
Jesse Clarke (talk | contribs) |
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=Advanced Strategy= | =Advanced Strategy= | ||
One of Sean's greatest gifts in NG is the insane amount of stun damage he does. He has the tools to easily dizzy the opponent and damaging combos to use once he gets them dizzy. | |||
Jump-in fierce/roundhouse, close standing roundhouse, hurricane kick will do a good amount of damage AND leave almost every character in the game within one normal away from being stunned. (And once you have them dizzy you can follow up with the same combo, or if you'd like, replace the hurricane kick with a super art.) | |||
His hurricane kick will easily combo off of his crouching forward kick (one of his best pokes) and also does GREAT stun damage. | |||
Have fun. | |||
=Match-Ups= | =Match-Ups= |
Revision as of 19:10, 4 September 2008
Introduction
Moves List
Normal Moves
Special Moves
Sean Tackle
- Half Circle Forward + Punch, Hold Punch
Dragon Smash
- Forward, Down, Down-Forward + Punch
Flip
- Quarter Circle Forward + Kick
Tornado Kick
- Quarter Circle Back + Kick
Roll
- Quarter Circle Back + Kick
Super Moves
Hado-Burst
- Double Quarter Circle Forward + Punch
Super Sean Tackle
- Double Quarter Circle Forward + Punch
Shoryu-Cannon
- Double Quarter Circle Forward + Kick, then tap Kick rapidly for more hits.
The Basics
Best pokes:
Crouching forward kick
Standing roundhouse
Standing fierce
Best anti-airs:
Standing roundhouse
Crouching fierce
Dragon Punch
Best hit confirms:
Close roundhouse (Gives you ages to confirm.)
Combos:
In NG, Sean has the same target combo as Ken (close strong xx close fierce). It can be done after a jumping forward kick cross-up (which is VERY easy to land unlike in 2I).
Crouching forward kick, hurricane kick
Close Roundhouse, hurricane kick
Jump-in fierce/roundhouse, close roundhouse, hurricane kick
Advanced Strategy
One of Sean's greatest gifts in NG is the insane amount of stun damage he does. He has the tools to easily dizzy the opponent and damaging combos to use once he gets them dizzy.
Jump-in fierce/roundhouse, close standing roundhouse, hurricane kick will do a good amount of damage AND leave almost every character in the game within one normal away from being stunned. (And once you have them dizzy you can follow up with the same combo, or if you'd like, replace the hurricane kick with a super art.)
His hurricane kick will easily combo off of his crouching forward kick (one of his best pokes) and also does GREAT stun damage.
Have fun.