Jesse Clarke (talk | contribs) |
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=The Basics= | =The Basics= | ||
'''Best pokes:''' | |||
Crouching forward kick | |||
Standing roundhouse | |||
Standing fierce | |||
'''Best anti-airs:''' | |||
Standing roundhouse | |||
Crouching fierce | |||
Dragon Punch | |||
'''Best hit confirms:''' | |||
Close roundhouse (Gives you ages to confirm.) | |||
'''Combos:''' | |||
In NG, Sean has the same target combo as Ken (close strong xx close fierce). | |||
It can be done after a jumping forward kick cross-up (which is VERY easy to land unlike in 2I). | |||
Crouching forward kick, hurricane kick | |||
Close Roundhouse, hurricane kick | |||
Jump-in fierce/roundhouse, close roundhouse, hurricane kick | |||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= |
Revision as of 19:09, 4 September 2008
Introduction
Moves List
Normal Moves
Special Moves
Sean Tackle
- Half Circle Forward + Punch, Hold Punch
Dragon Smash
- Forward, Down, Down-Forward + Punch
Flip
- Quarter Circle Forward + Kick
Tornado Kick
- Quarter Circle Back + Kick
Roll
- Quarter Circle Back + Kick
Super Moves
Hado-Burst
- Double Quarter Circle Forward + Punch
Super Sean Tackle
- Double Quarter Circle Forward + Punch
Shoryu-Cannon
- Double Quarter Circle Forward + Kick, then tap Kick rapidly for more hits.
The Basics
Best pokes:
Crouching forward kick
Standing roundhouse
Standing fierce
Best anti-airs:
Standing roundhouse
Crouching fierce
Dragon Punch
Best hit confirms:
Close roundhouse (Gives you ages to confirm.)
Combos:
In NG, Sean has the same target combo as Ken (close strong xx close fierce). It can be done after a jumping forward kick cross-up (which is VERY easy to land unlike in 2I).
Crouching forward kick, hurricane kick
Close Roundhouse, hurricane kick
Jump-in fierce/roundhouse, close roundhouse, hurricane kick