< Mortal Kombat 1 | Havik
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==Introduction== | ==Introduction== | ||
(THIS PAGE IS VERY OUT OF DATE. VERY. PRAISE KHAOS.) | |||
{{ProConTable | {{ProConTable | ||
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* '''Lots of Plus Frames, No Frametraps:''' Havik's fastest combo starting mid is his 15 frame F4. None of his normals give enough plus frames to guarantee anything more than a D1, making abare with your own D1 a surprisingly effective option for halting his pressure. | * '''Lots of Plus Frames, No Frametraps:''' Havik's fastest combo starting mid is his 15 frame F4. None of his normals give enough plus frames to guarantee anything more than a D1, making abare with your own D1 a surprisingly effective option for halting his pressure. | ||
* '''Sluggish, Committal Attacks:''' Neoplasm is generally a low commit, but Havik's normals are slow, difficult to place, and easily punished on whiff. Exacerbating the problem is his lack of dependable close-range and long-ranged normals, forcing Havik to play at a highly specific ideal distance where he can be easily mashed if he's too close and easily whiff punished if too far. | * '''Sluggish, Committal Attacks:''' Neoplasm is generally a low commit, but Havik's normals are slow, difficult to place, and easily punished on whiff. Exacerbating the problem is his lack of dependable close-range and long-ranged normals, forcing Havik to play at a highly specific ideal distance where he can be easily mashed if he's too close and easily whiff punished if too far. | ||
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Revision as of 16:55, 24 September 2024
Introduction
(THIS PAGE IS VERY OUT OF DATE. VERY. PRAISE KHAOS.)
Strengths | Weaknesses |
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