Aggressors of Dark Kombat/Goh Kidokoro: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* Decent Damage Output
* Good Damage Output
* Flying Cross Chop is a great Whiff punish option.  
* Flying Cross Chop is a great Whiff punish option.  
* His GANGAN move Cover the most space of any GANGAN move , can even caught some back dash or side step
* His GANGAN move Cover the most space of any GANGAN move , can even caught some back dash or side step
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| cons=
| cons=
* All his special and GANGAN are very unsafe if whiff or hit on guard
* All his special are very unsafe if whiff or hit on guard
* Bad Frame data , except light.A and close light.A , a lot of his move are very unsafe.
* Bad Frame data , except light.A and close light.A , a lot of his move are very unsafe.
* Have little to no combo game , making him relay on winning usally more neutral exchange than opponent to win.
* Have little to no combo game , making him relay on winning usally more neutral exchange than opponent to win.
* His anti-air are tricky to hit with and most of the time are High risk for Medium Reward , prefer guard usally.
* His anti-air are tricky to hit with and most of the time are High risk for Medium Reward , prefer guard usally.
* The Character is very "mid" all around , he has no specially just decent everywhere.
}}
}}



Revision as of 17:22, 31 August 2024

Introduction

Goh Kidokoro is one the two Protagonist. He is the strongest fighter of the Kansai Region in Japan. He is the rival of Joe Kusanagi and he wants to beat him to extand his domination. Goh is an overall "Okay" character in most of the game aspect ; Good Range , Good Damage , Decent Mobility. His framedata hurt him the most , making him one of the weakest character of the game. Despite that he get some intressting things to do.

Strengths Weaknesses
  • Good Damage Output
  • Flying Cross Chop is a great Whiff punish option.
  • His GANGAN move Cover the most space of any GANGAN move , can even caught some back dash or side step
  • Decent Mobility , all his movements options are all good make him very good at fishing grab.
  • All his special are very unsafe if whiff or hit on guard
  • Bad Frame data , except light.A and close light.A , a lot of his move are very unsafe.
  • Have little to no combo game , making him relay on winning usally more neutral exchange than opponent to win.
  • His anti-air are tricky to hit with and most of the time are High risk for Medium Reward , prefer guard usally.
  • The Character is very "mid" all around , he has no specially just decent everywhere.


Special Moves

Move Name Motion
Do Konjo Geta Rush Hcf.png + Kof.lp.png Very Damaging Move but very hard to place. Should maybe use as an okay anti air or on a hard punish on stun or on a read
Flying Cross Chop Kof.lk.png + Kof.sp.png His best special by far. Central in mu against Fuuma or Lee. Excellent whiff punish option. Can Hit on get up and good anti air. Be carefull his range is a bit limited and is highly punishable if whiff.
Do Konjo Kick Qcf.png + Kof.lk.png Average Anti air , can be combo from a close strong.B

Command Throw

Move Name Motion
Tag Bag (front) Uhcf.png + Kof.lk.png
Back Breaker (back) U.png B.png + Kof.lk.png

GANGAN Move

Move Name Motion
Ôsaka Meibutsu Usushi Okuzushi F.png Uf.png U.png Ub.png B.png Db.png D.png + Kof.lp.png


BnB Combos

close light.A > close light.A

Close strong.B > Do Konjo Kick

Close light.B > Flying Cross Chop