(New page: ==Introduction== ==Notation== ===Joystick Notation=== *F - Forward - Tilt stick forward/towards the opponent. (X-axis) *B - Backward/Back - Tilt stick backward/away from the opponent. (X...) |
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== Game Mechanics == | == Game Mechanics == | ||
=== Focus / Saving Attacks === | |||
=== Revenge Gauge === | |||
=== EX Specials === | |||
=== Super Moves === | |||
=== Ultras === | |||
=== Throws === | |||
=== Reversals === | |||
=== Quick Recovery === | |||
=== Stun === | |||
=== Chains === | |||
=== Wall Bounce === | |||
== Strategy == | == Strategy == | ||
== The Characters == | == The Characters == | ||
* [[Dhalsim (SFIV)|Dhalsim]] | |||
* [[E. Honda (SFIV)|E. Honda]] | |||
* [[Blanka (SFIV)|Blanka]] | |||
* [[Zangief (SFIV)|Zangief]] | |||
* [[Chun-Li (SFIV)|Chun-Li]] | |||
* [[Guile (SFIV)|Guile]] | |||
* [[Ryu (SFIV)|Ryu]] | |||
* [[Ken (SFIV)|Ken]] | |||
* [[M. Bison (SFIV)|M. Bison (Dictator)]] | |||
* [[Sagat (SFIV)|Sagat]] | |||
* [[Vega (SFIV)|Vega (Claw)]] | |||
* [[Balrog (SFIV)|Balrog (Boxer)]] | |||
* [[Abel (SFIV)|Abel]] | |||
* [[C. Viper (SFIV)|C. Viper]] | |||
* [[Rufus (SFIV)|Rufus]] | |||
* [[El Fuerte (SFIV)|El Fuerte]] | |||
== Tiers == | == Tiers == | ||
== Game Versions == | == Game Versions == | ||
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Revision as of 19:41, 19 July 2008
Introduction
Notation
Joystick Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
- 360/FC - Full circle - Complete a full rotation of the stick.
- 720 - N/A - Complete a 720 degree rotation of the stick.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
Six Button Notation
- Jab - weak punch
- Strong - medium punch
- Fierce - fierce punch
- P - any punch
- PPP or 3P - all three punches simultaneously
- Short - weak kick
- Forward - medium kick
- Roundhouse (RH) - fierce kick
- K = any kick
- KKK or 3K - all three kicks simultaneously
--NKI 14:42, 7 January 2007 (UTC)
Descriptors
State Modifiers
- st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
- cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
- j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.
Game Mechanics
Focus / Saving Attacks
Revenge Gauge
EX Specials
Super Moves
Ultras
Throws
Reversals
Quick Recovery
Stun
Chains
Wall Bounce
Strategy
The Characters
Tiers
Game Versions