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|special properties= Low invul 1-13f | |special properties= Low invul 1-13f | ||
|description= To Do | |description= To Do | ||
}} | |||
}} | |||
----------------------------------------------------------------- | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Far Heavy Punch | |||
|linkname= 5HP | |||
|input= HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 39f | |||
|on hit= +15 | |||
|on counter-hit= +33 | |||
|on block= -1 | |||
|special properties= | |||
|description= * A really good poke (Slower than forward MP but has better priority, does more damage) | |||
* Big late cancel window; Shin can frame trap with L rekka or even L slice on block | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Close Heavy Punch | |||
|linkname= 5HP | |||
|input= HP/5HP near opponent | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 39f | |||
|on hit= +15 | |||
|on counter-hit= +33 | |||
|on block= -1 | |||
|special properties= | |||
|description= * 2 hit close range punish starter | |||
* Crouching HP xx H greed sever and Far MK xx H greed sever are more optimal without meter but you will be close to optimal with Close HP xx H Rekka(x3) | |||
* +3 on block and vacuums the opponent closer, so can effectively bully defenders without meter | |||
* Large cancel window; can frame trap with L rekka to reposition the opponent or L slice for a suprise crossup | |||
* Situational AA;Not very good as an AA due to poor active frame and not hitting too high up in the air, but it covers the top of shins head an otherwise very susceptible jump in angle | |||
* +8 on hit, can lead to scary situation when manualed into but VERY breakable on reaction | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Katana Poke | |||
|linkname= 6MP | |||
|input= 6MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 39f | |||
|on hit= +15 | |||
|on counter-hit= +33 | |||
|on block= -1 | |||
|special properties= Stagger | |||
|description= * Amazing mid-range poke, relatively fast startup for the range it attacks,safe and hit confirmable | |||
* Floats the opponent on airborne hit. Good for juggles as shin can either go for big damage with 6MP>L/M greed sever or go for tricks with special chains | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 4 | |||
|recovery= 16 | |||
|total duration= 24f | |||
|on hit= 0 | |||
|on counter-hit= +2 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= * Very Active, useful as a meaty (+4 on block at best) and can be used as a delay meaty to tag wakeup backdash and wakeup buttons | |||
* In neutral, can be used to check dashes | |||
* Chainable into 5LK and 2LK | |||
* The chain version of 5LK is quick to recover and gives shin frame trap light slice | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Far Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 22(6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 2 | |||
|recovery= 26 | |||
|total duration= 37f | |||
|on hit= -1 | |||
|on counter-hit= +2 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= * + on block pressure tool and one of shins higher damage starter since she can cancel into all versions of greed sever | |||
* very active but slow to recover, can be used as a high risk high return stop sign | |||
* Low pushback, shin can repeat the situation vs passive defenders a lot | |||
* +8 on hit so you can confirm into shadow rekka or 2MP>Rekka ... | |||
* can only be manualed into from heavy spirit slice linker | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Close Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK near opponent | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 22(6%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 2 | |||
|recovery= 26 | |||
|total duration= 37f | |||
|on hit= -1 | |||
|on counter-hit= +2 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= * +1 on block with a lot of pushback | |||
* the optimal -6 punish starter by around 1% | |||
*situation AA, Shin hisakos quickest 'useable" 1 button AA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Far Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 20 | |||
|active= 3 | |||
|recovery= 12 | |||
|total duration= | |||
|on hit= +14 | |||
|on counter-hit= +18 | |||
|on block= +6 | |||
|special properties= Stagger | |||
|description=* Pressure restarter | |||
* Hurtbox sways back during the move startup so you can use 5hk to avoid and punish attacks during shin offense, neutral and if you are brave enough, defense | |||
* very quick recovery: good vs defender using fuzzy jump can recover in time to AA them | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Close Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK near opponent | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 | |||
|counter-hit damage= 32 | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 16 | |||
|total duration= | |||
|on hit= +3 | |||
|on counter-hit= +7 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= *Close normal used mostly as a safe damaging meaty | |||
*+3 on hit, which is plus enough to combo into M awakened soul as a way to get her super scary oki from manual | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 10(2%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 9 | |||
|total duration= 16f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= Chain | |||
|description= * no | |||
* slight low profile which can be used to avoid some attacks | |||
* no | |||
* minus on counter hit | |||
* pick any other light or use specials | |||
* the chain version (4/2/9; +2/0/??) is ok but you should go into it from 5LP | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 22(6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 17 | |||
|total duration= 26f | |||
|on hit= +5 | |||
|on counter-hit= +8 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= * Amazing counterpoke/poke; can empty cancel into shadow slice and tag people hard to whiff punish | |||
* can get blown up by lower body invul moves and some moves since its hitbox is not that low | |||
* Low pushback; can set up tick throws | |||
- Can manual into M DP on hit | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= test caption | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24(6%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 5 | |||
|recovery= 17 | |||
|total duration= 34f | |||
|on hit= +5 | |||
|on counter-hit= +8 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= * AA move | |||
* High risk counter poke;Really active but really high recovery | |||
* Confirmable into all version of Greed Sever,Rekka and spirit slice utilizing a hitstop/blockstop os | |||
* Incredibly low pushback can setup tick throws after manual 2HP | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Alternate Crouching Heavy Punch | |||
|linkname= 3HP | |||
|input= Down forward HP/3HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24(6%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 5 | |||
|recovery= 17 | |||
|total duration= 34f | |||
|on hit= +5 | |||
|on counter-hit= +8 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= * farther range but slightly shorter than normal 2HP | |||
* Something something filthy upbackers | |||
* covers a different angle than normal 2HP which can be important in certain MU where you have to make a choice to cover up forward or up back | |||
* otherwise the same as normal 2HP | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= Crouch LK/2LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 12(3%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Low | |||
|startup= 6 | |||
|active= 5 | |||
|recovery= 7 | |||
|total duration= 17f | |||
|on hit= +2 | |||
|on counter-hit= +4 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= * Low | |||
* Farthest reaching Light | |||
* fast total duration which is useful in a few advanced shin combos | |||
* Chainable | |||
- The chain version is +1 and has high | |||
* 2LK xx L slice is one of the first (and possibly only) tick slice setups a shin player will learn | |||
* This is Shins best light | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Gargos | |||
|caption= Test Caption | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= Crouch MK/2MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24(6%) | |||
|counter-hit damage= 30(8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Low | |||
|startup= 11 | |||
|active= 2 | |||
|recovery= 24 | |||
|total duration= 36f | |||
|on hit= -1 | |||
|on counter-hit= +2 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= * Low with good range and active frames | |||
* late cancelable into light slice and light rekka | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= Crouch HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Low | |||
|startup= 18 | |||
|active= 2 | |||
|recovery= 28 | |||
|total duration= 47f | |||
|on hit= +53 | |||
|on counter-hit= +53 | |||
|on block= -10 | |||
|special properties= Hard knockdown | |||
|description= | |||
* Amazing 1/3 screen low thats safe on block and has a good hitbox | |||
* Leads to Scary Spirt Orb oki on hit | |||
* Low profile hurtbox | |||
}} | |||
}} | |||
=== Air Normals === | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 16(4%) | |||
|counter-hit damage= 20(5%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 5 | |||
|recovery= 4 | |||
|total duration= 15+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= * Quick,Stubby Air to air option | |||
* Reaches higher than j.MP, Shin hisako most vertical AA when in range | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Jumping Medium Punch | |||
|linkname= 8MP | |||
|input= Jump MP/8MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 5 | |||
|recovery= 4 | |||
|total duration= 17+f | |||
|on hit= +3 | |||
|on counter-hit= +2 | |||
|on block= -4 | |||
|special properties= Crossup | |||
|description= * Amazing Air to air option with crazy reach | |||
* dash jMP is a far range overhead that is plus, Incredible pestering tool | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Jumping Heavy Punch | |||
|linkname= 8HP | |||
|input= Jump HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 22 | |||
|active= 3/17 | |||
|recovery= 4/42 | |||
|total duration= 28+f/80+f | |||
|on hit= +61/+15 | |||
|on counter-hit= +61/+15 | |||
|on block= 0/-58 | |||
|special properties= Launcher | |||
|description= * Inflicts the most hitstun or blockstun of any jump in so this is the one you want them to block | |||
* Its so plus that the opponent can interrupt dash after blocking this | |||
* Has a Crossup hitbox so you can use it instead of jHK for the extra plus frames on block | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Jumping Light Kick | |||
|linkname= 8LK | |||
|input= Jump LK/8LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 16(4%) | |||
|counter-hit damage= 20(5%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 8 | |||
|recovery= 4 | |||
|total duration= 19+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= * Quick jump normal with a downward hit box | |||
** can be used to punish opponents for trying to AA dash on reaction; condition them to block jHP | |||
* very low blockstun | |||
** will often be minus on high connects | |||
** sets up sneaky ticks throw since on opponent expecting | |||
* can be used as a crossup | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Jumping Medium Kick | |||
|linkname= 8MK | |||
|input= Jump MK/8MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 13 | |||
|active= 7 | |||
|recovery= 4 | |||
|total duration= 23+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +8 | |||
|special properties= Cross-up | |||
|description= - farthest reaching "down AND forward" jump in | |||
* Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Jumping Heavy Kick | |||
|linkname= 8HK | |||
|input= Jump HK/8HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 21 | |||
|active= 4 | |||
|recovery= 4 | |||
|total duration= 28+f | |||
|on hit= +40 | |||
|on counter-hit= +40 | |||
|on block= -1 | |||
|special properties= Soft knockdown | |||
|description= * reaches very far down and behind Shin Hisako but not far forward | |||
* Go to crossup | |||
* highest hitstun of all of shin moves which means you can go for some of shins slower manuals on low connect jHP which shin gets a lot of due to her oki | |||
}} | }} | ||
}} | }} |
Revision as of 11:02, 25 May 2024
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 30 | 45f | +3 | +3 | -7 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 44f | +4 | +4 | -6 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 28 | 43f | +5 | +5 | -5 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 28(7%) | 40(11%) | -- | ?? | ?? | Mid | 8 | 3 | 21 | 31f | +4 | +9 | 0 | Flipout |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 36(10%) | 48(13%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +5 | +10 | +1 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28.1(7%) | 40.1(11%) | 2.7(0.7%) | ?? | ?? | Mid | 10 | 3[13]3 | 23 | 51f | +6 | +6 | +2 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 52(14%) | 64(18%) | -- | ?? | ?? | Mid | 3 | 8 | 32 | 42f | +25 | +28 | -27 | Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 60(16%) | 80(22%) | -- | ?? | ?? | Mid | 3 | 8 | 38 | 48f | +24 | +26 | -34 | Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 68(19%) | 100(27%) | -- | ?? | ?? | Mid | 3 | 8 | 47 | 57f | +19 | +20 | -40 | Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f |
|
}}
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20(5%) | 32(9%) | -- | ?? | ?? | Mid | 10 | 6 | 28 | 43f | +5 | +10 | -4 | Low invul 1-9f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 36(10%) | -- | ?? | ?? | Mid | 11 | 10 | 28 | 48f | +4 | +9 | -6 | Low invul 1-10f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 14 | 19 | 35 | 67f | +2 | +7 | -11 | Low invul 1-13f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | - |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | - |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | -- | -- | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | - | +14 | +18 | +6 | Stagger |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 32 | -- | -- | -- | Mid | 9 | 3 | 16 | - | +3 | +7 | +1 | -- |
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Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +1 | Chain |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +5 | +8 | +1 | -- |
- Can manual into M DP on hit |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Low | 6 | 5 | 7 | 17f | +2 | +4 | -2 | -- |
- The chain version is +1 and has high
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Low | 11 | 2 | 24 | 36f | -1 | +2 | -4 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Low | 18 | 2 | 28 | 47f | +53 | +53 | -10 | Hard knockdown |
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Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 7 | 5 | 4 | 17+f | +3 | +2 | -4 | Crossup |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 22 | 3/17 | 4/42 | 28+f/80+f | +61/+15 | +61/+15 | 0/-58 | Launcher |
* Its so plus that the opponent can interrupt dash after blocking this
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 13 | 7 | 4 | 23+f | +16 | +19 | +8 | Cross-up |
- farthest reaching "down AND forward" jump in * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 4 | 4.5 | Mid | 21 | 4 | 4 | 28+f | +40 | +40 | -1 | Soft knockdown |
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