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=The Basics= | =The Basics= | ||
One of Sean's greatest gifts in NG is the insane amount of stun damage he does. He has the tools to easily dizzy the opponent and damaging combos to use once he gets them dizzy. | |||
Jump-in fierce/roundhouse, close standing roundhouse, hurricane kick will do a good amount of damage AND leave almost every character in the game within one normal away from being stunned. (And once you have them dizzy you can follow up with the same combo, or if you'd like, replace the hurricane kick with a super art.) | |||
His hurricane kick will easily combo off of his crouching forward kick (one of his best pokes) and also does GREAT stun damage. | |||
Have fun. | |||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= |
Revision as of 18:51, 4 September 2008
Introduction
Moves List
Normal Moves
Special Moves
Sean Tackle
- Half Circle Forward + Punch, Hold Punch
Dragon Smash
- Forward, Down, Down-Forward + Punch
Flip
- Quarter Circle Forward + Kick
Tornado Kick
- Quarter Circle Back + Kick
Roll
- Quarter Circle Back + Kick
Super Moves
Hado-Burst
- Double Quarter Circle Forward + Punch
Super Sean Tackle
- Double Quarter Circle Forward + Punch
Shoryu-Cannon
- Double Quarter Circle Forward + Kick, then tap Kick rapidly for more hits.
The Basics
One of Sean's greatest gifts in NG is the insane amount of stun damage he does. He has the tools to easily dizzy the opponent and damaging combos to use once he gets them dizzy.
Jump-in fierce/roundhouse, close standing roundhouse, hurricane kick will do a good amount of damage AND leave almost every character in the game within one normal away from being stunned. (And once you have them dizzy you can follow up with the same combo, or if you'd like, replace the hurricane kick with a super art.)
His hurricane kick will easily combo off of his crouching forward kick (one of his best pokes) and also does GREAT stun damage.
Have fun.