User:StoneGreninja/sandbox: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 215: Line 215:
  |Meter=3
  |Meter=3
  |Cancel=Chain
  |Cancel=Chain
  |Startup=
  |Startup=4
  |Active=
  |Active=2+8
  |Recovery=
  |Recovery=8
  |Total=
  |Total=19
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* Andy's first rekka.
  |description=* Andy's first rekka.
  }}
  }}
Line 237: Line 237:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Chain
  |Startup=
  |Startup=4
  |Active=
  |Active=2+3
  |Recovery=
  |Recovery=13
  |Total=
  |Total=21
  |Hit Adv=
  |Hit Adv=0
  |Block Adv=
  |Block Adv=-1
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* Andy's second rekka.
  |description=* Andy's second rekka.
  }}
  }}
Line 263: Line 263:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Chain
  |Startup=
  |Startup=4
  |Active=
  |Active=2+8
  |Recovery=
  |Recovery=8
  |Total=
  |Total=21
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-3
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* Andy's third rekka with identical hitboxes to the first.
  |description=* Andy's third rekka with identical hitboxes to the first.
  }}
  }}
Line 289: Line 289:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=24
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=5
  |Cancel=
  |Cancel=-
  |Startup=
  |Startup=8
  |Active=
  |Active=6
  |Recovery=
  |Recovery=21
  |Total=
  |Total=34
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-4
  |Properties=
  |Properties={{softknockdown}}
  |Invulnerability=
  |Invulnerability=-
  |description=* Andy's rekka finisher.
  |description=* Andy's rekka finisher.
  }}
  }}
Line 315: Line 315:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=35
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=5
  |Cancel=
  |Cancel=-
  |Startup=
  |Startup=8
  |Active=
  |Active=6
  |Recovery=
  |Recovery=21
  |Total=
  |Total=34
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-4
  |Properties=
  |Properties={{softknockdown}}
  |Invulnerability=
  |Invulnerability=-
  |description=* Chain finisher ending in a knockdown.  Not ideal for damage.
  |description=* Chain finisher ending in a knockdown.  Not ideal for damage.
  }}
  }}
Line 341: Line 341:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=24
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Special, DM
  |Startup=
  |Startup=6
  |Active=
  |Active=2+3
  |Recovery=
  |Recovery=21
  |Total=
  |Total=31
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-3
  |Properties=
  |Properties={{launch}}
  |Invulnerability=
  |Invulnerability=-
  |description=* A launcher that combos out of crouching attacks.  Good for a dp or DM followup.
  |description=* A launcher that combos out of crouching attacks.  Good for a dp or DM followup.
  }}
  }}
Line 367: Line 367:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=15
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Chain
  |Startup=
  |Startup=8
  |Active=
  |Active=3
  |Recovery=
  |Recovery=21
  |Total=
  |Total=31
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
  |Block Adv=-1
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* This move on hit will send the opponent to the opposite line. On block it will do nothing.
  |description=* This move on hit will send the opponent to the opposite line. On block it will do nothing.
  }}
  }}
Line 393: Line 393:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=15
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Special, DM
  |Startup=
  |Startup=6
  |Active=
  |Active=2+4
  |Recovery=
  |Recovery=21
  |Total=
  |Total=32
  |Hit Adv=
  |Hit Adv=-3
  |Block Adv=
  |Block Adv=-5
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* Follow-up to 4C.  Important for damage and comboing into a special or DM that knocks down.
  |description=* Follow-up to 4C.  Important for damage and comboing into a special or DM that knocks down.
  }}
  }}
Line 419: Line 419:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=15
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Chain
  |Startup=
  |Startup=8
  |Active=
  |Active=6
  |Recovery=
  |Recovery=21
  |Total=
  |Total=34
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=-4
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* Different frame data but does the same task.
  |description=* Different frame data but does the same task.
  }}
  }}
Line 445: Line 445:
|data=
|data=
  {{AttackData-RBFFS
  {{AttackData-RBFFS
  |Damage=
  |Damage=15
  |Guard=
  |Guard=Mid
  |Meter=
  |Meter=3
  |Cancel=
  |Cancel=Special, DM
  |Startup=
  |Startup=9
  |Active=
  |Active=5
  |Recovery=
  |Recovery=21
  |Total=
  |Total=34
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Properties=
  |Properties=-
  |Invulnerability=
  |Invulnerability=-
  |description=* Combo into this and into a DM or special if you want to do almost half life.
  |description=* Combo into this and into a DM or special if you want to do almost half life.
  }}
  }}

Revision as of 17:58, 11 January 2024

Jumping Attacks

j.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 Chain 5 8 - 12 - - - -
  • This is a light jumping attack with a slight downward angle hitbox. The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.

j.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 Chain 6 6 - 11 - - - -
  • This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.

j.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -
  • This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.

nj.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 6 - 13 - - - -
  • This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.
hop.Snka.gif
RBS Andy jA.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 - 5 - ∞-4 - - - -

hop.Snkb.gif
RBS Andy jB.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 - 6 - ∞-5 - - - -

hop.Snkc.gif
RBS Andy jC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High - 5 8 8 - 15 - - - -

nhop.Snkc.gif
RBS Andy njC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -

Chain Normals

3Snka.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 19 -1 -3 - -
  • Andy's first rekka.

3Snka.gif5Snkc.gif5Snkc.gif
RBS Andy chain3ACC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+3 13 21 0 -1 - -
  • Andy's second rekka.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 21 +1 -3 - -
  • Andy's third rekka with identical hitboxes to the first.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif6Snkc.gif
RBS Andy chain3ACCC6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 5 - 8 6 21 34 KD -4 Softknockdown.png -
  • Andy's rekka finisher.

5Snka.gif5Snkb.gif5Snkc.gif
RBS Andy chainendC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
35 Mid 5 - 8 6 21 34 KD -4 Softknockdown.png -
  • Chain finisher ending in a knockdown. Not ideal for damage.

5Snka.gif5Snkb.gif3Snkc.gif
RBS Andy 3A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 3 Special, DM 6 2+3 21 31 KD -3 Launch.png -
  • A launcher that combos out of crouching attacks. Good for a dp or DM followup.

5Snka.gif5Snkb.gif4Snkc.gif
Foreground
RBS Andy chainfg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 3 21 31 +2 -1 - -
  • This move on hit will send the opponent to the opposite line. On block it will do nothing.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Foreground
RBS Andy chainfg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 6 2+4 21 32 -3 -5 - -
  • Follow-up to 4C. Important for damage and comboing into a special or DM that knocks down.

5Snka.gif5Snkb.gif4Snkc.gif
Background
RBS Andy chainbg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 6 21 34 -2 -4 - -
  • Different frame data but does the same task.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Background
RBS Andy chainbg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 9 5 21 34 -1 -3 - -
  • Combo into this and into a DM or special if you want to do almost half life.

Virtua Fighter 2
(VF2)
VF2 JParcadeflyer.jpg
Developers

Sega AM2

Systems

Sega Model 2
JP: November 1994
US: December 1994
UK: December 1994

Sega Saturn
US: 30 November 1995
JP: 1 December 1995
EU: 26 January 1996
Windows 95
JP: 5 September 1997
NA: 17 November 1997
EU: 1997
PlayStation 2
JP: 14 October 2004
Xbox 360
WW: 28 November 2012
PlayStation3
NA: 27 November 2012
JP: 28 November 2012
EU: 5 December 2012
Online Play

Delay (NullDC BEAR, X360 & PS3)

Community Channels

Virtua Fighter community Discord server https://discord.gg/M4aqT96