Tekken 6/Bruce Irvin/Combos: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 13: Line 13:
|-
|-
| {{clr|8|df.2}} > {{clr|9|f.4}}{{clr|4|3}}{{clr|9|4~}}{{clr|7|f.1}} <small>B!</small> > {{clr|4|3}}{{clr|8|2~}}{{clr|7|f.1}} > {{clr|8|f.2}}{{clr|9|4}} || 0 || 0 || 0 || 0
| {{clr|8|df.2}} > {{clr|9|f.4}}{{clr|4|3}}{{clr|9|4~}}{{clr|7|f.1}} <small>B!</small> > {{clr|4|3}}{{clr|8|2~}}{{clr|7|f.1}} > {{clr|8|f.2}}{{clr|9|4}} || 0 || 0 || 0 || 0
|-
| df2 > f3 > f434~f1 B! > f3 > 32f > cd12 || 0 || 0 || 0 || 0
|-
|}
|}



Revision as of 07:01, 2 May 2025

Normal Hit

Combo Damage # of Hits Difficulty Notes
df.2 > f.434~f.1 B! > 32~f.1 > f.24 0 0 0 0
df2 > f3 > f434~f1 B! > f3 > 32f > cd12 0 0 0 0

Counter Hit

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Wall Combos

Wall Combos are combos that can be used after opponent has hit the wall.

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Combos into Wall

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Mini Combos

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Navigation