User:StoneGreninja/sandbox: Difference between revisions

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Line 47: Line 47:
  |Properties=
  |Properties=
  |Invulnerability=
  |Invulnerability=
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* One of the kick buttons at Andy's disposal.
  }}
  }}
}}
}}
Line 75: Line 75:
  |Properties=
  |Properties=
  |Invulnerability=
  |Invulnerability=
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A heavy attack that has two hitboxes, or hits twice. Fine for a burst of damage that can be cancelled into a special or DM.
  }}
  }}
}}
}}
Line 100: Line 100:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A quick jab going far enough as to anti-air hops.
  }}
  }}
}}
}}
Line 125: Line 125:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A moderate range kick that chains into itself into heavies.
  }}
  }}
}}
}}
Line 150: Line 150:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* This button hits hard and has comparable range to a st.A.  Could be good for anti-airing hops.
  }}
  }}
}}
}}
Line 175: Line 175:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A light jab that targets the opposite line and is zero on hit at best.
  }}
  }}
}}
}}
Line 200: Line 200:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* This attack targets the opposite line and hits high, or overhead.
  }}
  }}
}}
}}
Line 225: Line 225:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* Heavy attack that targets the opposite line and can be cancelled into a special.
  }}
  }}
}}
}}
Line 250: Line 250:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* The second best starter to light attack combos. You can always chain into cr.B 3C for a launch against low crouchers.
  }}
  }}
}}
}}
Line 275: Line 275:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A light low attack that can be chained into a C button.
  }}
  }}
}}
}}
Line 300: Line 300:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A sweep that hits low in the attacker's line.
  }}
  }}
}}
}}
Line 325: Line 325:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* A sweep that hits the opposite line.
  }}
  }}
}}
}}
Line 350: Line 350:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* This is a light jumping attack with a slight downward angle hitbox.  The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.
  }}
  }}
}}
}}
Line 375: Line 375:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.
  }}
  }}
}}
}}
Line 400: Line 400:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.
  }}
  }}
}}
}}
Line 425: Line 425:
  |Properties=No
  |Properties=No
  |Invulnerability=No
  |Invulnerability=No
  |description=* The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
  |description=* This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.
  }}
  }}
}}
}}

Revision as of 20:19, 9 January 2024

cl.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.

cl.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
5 Mid 6 Any 4 4 7 15 +1 -1 - -
  • One of the kick buttons at Andy's disposal.

cl.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
5 Mid 6 Any 4 4 7 15 +1 -1 - -
  • A heavy attack that has two hitboxes, or hits twice. Fine for a burst of damage that can be cancelled into a special or DM.

st.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A quick jab going far enough as to anti-air hops.

st.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A moderate range kick that chains into itself into heavies.

st.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This button hits hard and has comparable range to a st.A. Could be good for anti-airing hops.

line.Snka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A light jab that targets the opposite line and is zero on hit at best.

line.Snkb.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This attack targets the opposite line and hits high, or overhead.

line.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • Heavy attack that targets the opposite line and can be cancelled into a special.

cr.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • The second best starter to light attack combos. You can always chain into cr.B 3C for a launch against low crouchers.

cr.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A light low attack that can be chained into a C button.

cr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A sweep that hits low in the attacker's line.

linecr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A sweep that hits the opposite line.

j.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a light jumping attack with a slight downward angle hitbox. The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.

j.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.

j.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.

nj.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.