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===General Frame Data for Hit/Block/JD=== | |||
=== | Common Hitstop/Blockstop and Hitstun/Blockstun Values: | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- | |||
| '''Move''' || '''Hitstop/Blockstop''' || '''Hitstun/Blockstun''' || '''JD Blockstop''' || '''JD Blockstun''' || '''Notes''' | |||
|- | |||
| Ground Light || 8F || 14F || 12F || 12F || | |||
|- | |||
| Ground Single hit of 2-hit Heavy || 8F || 20F || 16F || 18F || | |||
|- | |||
| Ground Heavy || 12F || 20F || 16F || 18F || | |||
|- | |||
| Ground Evasion Attack || 12F || 18F/24F || 14F || 22F || Characters' 2AB's have different active frames and recoveries, resulting in different advantage. Usually less advantage on hit than on block. | |||
|- | |||
| Jump-in Light || 8F || 14F || 12F || 12F || | |||
|- | |||
| Jump-in Single hit of 2-hit Heavy || 8F || 14F || 16F || 12F || Jenet only. | |||
|- | |||
| Jump-in Heavy || 12F || 14F || 16F || 12F || | |||
|- | |||
| Air Hit Light || 8F (hitstop only) || 14F (hitstun only) || 12F || 11F || | |||
|- | |||
| Air Hit Single hit of 2-hit Heavy || 8F (hitstop only) || 14F (hitstun only) || 16F || 11F || Jenet only. | |||
|- | |||
| Air Hit Heavy || 12F (hitstop only) || 14F (hitstun only) || 16F || 11F || | |||
|- | |||
| Air Hit Evasion Attack || 12F (hitstop only) || 14F (hitstun only) || 14F || 11F || Characters' 2AB's have different active frames and recoveries, resulting in different advantage. Usually less advantage on hit than on block. | |||
|- | |||
| Special • TOP Attack || 16F || 24F || 16F || 22F || Specials might have different JD blockstun reduction, or JDed in a way that gives unexpected advantage/disadvantage. | |||
|- | |||
| || 12F || 24F || 16F || 22F || | |||
|- | |||
| || 8F || 24F || 16F || 22F || Usually seen for each hit of a multi-hit special. | |||
|} | |||
Other Hitstop/Blockstop and Hitstun/Blockstun Values: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- | |||
; | | '''Move''' || '''Hitstop/Blockstop''' || '''Hitstun/Blockstun''' || '''JD Blockstop''' || '''JD Blockstun''' || '''Notes''' | ||
|- | |||
| Tizoc/Griffon 2AB 1st or 2nd Hit || 8F || 20F || 14F || 18F || 2-hit Ground Evasion Attack | |||
|- | |||
| Grant 2AB 1st or 2nd Hit || 8F (10F for 2nd Hit) || 18F/24F || 14F || 22F || 2-hit Ground Evasion Attack | |||
|- | |||
| Gato 5AB 1st or 2nd Hit || 8F || 18F/24F || 14F || 22F || 2-hit Ground Evasion Attack | |||
|- | |||
| Hokuto 5AB 1st or 2nd Hit || 8F || 18F/24F || 14F || 22F || 2-hit Ground Evasion Attack | |||
|- | |||
| Gato 6A || 14F || 20F || 16F || 18F || Command Normal | |||
|- | |||
| Gato 6B || 14F || 20F || 16F || 18F || Command Normal | |||
|- | |||
| Butt/Marco 6A || 14F || 20F || 16F || 18F || Command Normal | |||
|- | |||
| Jae 44B || 14F || 20F (blockstun only) || 16F || 18F || Command Normal | |||
|- | |||
| Hokuto 3B || 14F || 20F (blockstun only) || 16F || 18F || Command Normal | |||
|- | |||
| Kevin 6B 1st Hit || 8F || 14F || 16F || 12F || Command Normal | |||
|- | |||
| Kevin 6B 2nd Hit || 8F || 20F || 16F || 18F || | |||
|- | |||
| Grant 3C || 12F || 20F (blockstun only) || 16F || 18F || Command Normal | |||
|- | |||
| Hokuto 3D 1st or 2nd Hit || 8F || 20F (blockstun only) || 16F || 18F || Command Normal | |||
|- | |||
| Hotaru j.2B || 6F || 14F || 16F || 12F || Air Command Normal | |||
|- | |||
| Terry cl.5C > 6C || 14F || 20F || 16F || 18F || Target Combo Command Normal | |||
|- | |||
| Rock cl.5D > 6D || 12F || 20F || 16F || 18F || Target Combo Command Normal | |||
|- | |||
| Dong j.4C || 12F || 14F || 16F || 12F || Air Command Normal | |||
|} | |||
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Revision as of 21:01, 6 November 2023
General Frame Data for Hit/Block/JD
Common Hitstop/Blockstop and Hitstun/Blockstun Values:
Move | Hitstop/Blockstop | Hitstun/Blockstun | JD Blockstop | JD Blockstun | Notes |
Ground Light | 8F | 14F | 12F | 12F | |
Ground Single hit of 2-hit Heavy | 8F | 20F | 16F | 18F | |
Ground Heavy | 12F | 20F | 16F | 18F | |
Ground Evasion Attack | 12F | 18F/24F | 14F | 22F | Characters' 2AB's have different active frames and recoveries, resulting in different advantage. Usually less advantage on hit than on block. |
Jump-in Light | 8F | 14F | 12F | 12F | |
Jump-in Single hit of 2-hit Heavy | 8F | 14F | 16F | 12F | Jenet only. |
Jump-in Heavy | 12F | 14F | 16F | 12F | |
Air Hit Light | 8F (hitstop only) | 14F (hitstun only) | 12F | 11F | |
Air Hit Single hit of 2-hit Heavy | 8F (hitstop only) | 14F (hitstun only) | 16F | 11F | Jenet only. |
Air Hit Heavy | 12F (hitstop only) | 14F (hitstun only) | 16F | 11F | |
Air Hit Evasion Attack | 12F (hitstop only) | 14F (hitstun only) | 14F | 11F | Characters' 2AB's have different active frames and recoveries, resulting in different advantage. Usually less advantage on hit than on block. |
Special • TOP Attack | 16F | 24F | 16F | 22F | Specials might have different JD blockstun reduction, or JDed in a way that gives unexpected advantage/disadvantage. |
12F | 24F | 16F | 22F | ||
8F | 24F | 16F | 22F | Usually seen for each hit of a multi-hit special. |
Other Hitstop/Blockstop and Hitstun/Blockstun Values:
Move | Hitstop/Blockstop | Hitstun/Blockstun | JD Blockstop | JD Blockstun | Notes |
Tizoc/Griffon 2AB 1st or 2nd Hit | 8F | 20F | 14F | 18F | 2-hit Ground Evasion Attack |
Grant 2AB 1st or 2nd Hit | 8F (10F for 2nd Hit) | 18F/24F | 14F | 22F | 2-hit Ground Evasion Attack |
Gato 5AB 1st or 2nd Hit | 8F | 18F/24F | 14F | 22F | 2-hit Ground Evasion Attack |
Hokuto 5AB 1st or 2nd Hit | 8F | 18F/24F | 14F | 22F | 2-hit Ground Evasion Attack |
Gato 6A | 14F | 20F | 16F | 18F | Command Normal |
Gato 6B | 14F | 20F | 16F | 18F | Command Normal |
Butt/Marco 6A | 14F | 20F | 16F | 18F | Command Normal |
Jae 44B | 14F | 20F (blockstun only) | 16F | 18F | Command Normal |
Hokuto 3B | 14F | 20F (blockstun only) | 16F | 18F | Command Normal |
Kevin 6B 1st Hit | 8F | 14F | 16F | 12F | Command Normal |
Kevin 6B 2nd Hit | 8F | 20F | 16F | 18F | |
Grant 3C | 12F | 20F (blockstun only) | 16F | 18F | Command Normal |
Hokuto 3D 1st or 2nd Hit | 8F | 20F (blockstun only) | 16F | 18F | Command Normal |
Hotaru j.2B | 6F | 14F | 16F | 12F | Air Command Normal |
Terry cl.5C > 6C | 14F | 20F | 16F | 18F | Target Combo Command Normal |
Rock cl.5D > 6D | 12F | 20F | 16F | 18F | Target Combo Command Normal |
Dong j.4C | 12F | 14F | 16F | 12F | Air Command Normal |