< Mortal Kombat 1 | Reptile
(Reptile introduction) |
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Reptile is a versatile character without glaring weaknesses, well suited to players with a strong grasp of approaches, spacing, and hit confirms. The pillar of his moveset is the Force Ball (DB3), a mid projectile that pops up the enemy for meterless combos. Two meterless Force Balls can be used per juggle | Reptile is a versatile character without glaring weaknesses, well suited to players with a strong grasp of approaches, spacing, and hit confirms. The pillar of his moveset is the Force Ball (DB3), a mid projectile that pops up the enemy for meterless combos. Two meterless Force Balls can be used per juggle (TBC) | ||
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* '''Below Average Damage:''' Though Reptile rarely needs to spend meter to perform his B&Bs, his actual damage once he gets an opening is middling at best. It can be difficult for him to surpass 400 damage, even with meter. | * '''Below Average Damage:''' Though Reptile rarely needs to spend meter to perform his B&Bs, his actual damage once he gets an opening is middling at best. It can be difficult for him to surpass 400 damage, even with meter. | ||
* '''Mediocre Armored Reversal:''' Death Roll low profiles and has great range, but its slow startup | * '''Mediocre Armored Reversal:''' Death Roll low profiles and has great range, but its slow startup makes it vulnerable to armor breaks, easy to safe jump, and prone to unintentional whiffing on certain gaps. It also creates almost no space on block, making the punish basically guaranteed. | ||
* '''Lacks X-Factor:''' Reptile lacks the extreme damage, relentless pressure, and terrifying mix of the game's top tiers. He must rely on a disciplined, fundamentals-centered gameplan to win. | * '''Lacks X-Factor:''' Reptile lacks the extreme damage, relentless pressure, and terrifying mix of the game's top tiers. He must rely on a disciplined, fundamentals-centered gameplan to win. | ||
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Revision as of 18:11, 16 October 2023
Reptile is a versatile character without glaring weaknesses, well suited to players with a strong grasp of approaches, spacing, and hit confirms. The pillar of his moveset is the Force Ball (DB3), a mid projectile that pops up the enemy for meterless combos. Two meterless Force Balls can be used per juggle (TBC)
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