World Heroes Perfect/Hanzou: Difference between revisions

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==Special Moves==
==Special Moves==
'''Rekko Zan (qcf + P)''' -       
'''Double Rekko Zan (qcf x 2 + P)''' -
                                                     
'''Koh Ryu Ha (dp + P)''' '''<font color=red>[EX]</font>''' -           
'''Ninpo Koh Rin Kazan (qcb + K)''' - 
'''Ninja Leg Lariat (qcf + K)''' -         
                                             
'''Ninja Teleport (d,u + attack)''' -


==Super Moves==
==Super Moves==

Revision as of 19:22, 26 April 2008

Introduction

Hanzou is just plain sick, though not the easiest to use to his full potential. The double-jump singlehandedly screws some characters. The DP cannot be air-blocked when it hits "deep" - a number of other anti-air specials can. His teleports can kill slower characters. And to top it off, his ABC is basically a free roman cancel, and it allows for great rushdown & infinites (dashing HK or dashing HP). In terms of matchups, I would compare him to ST Dhalsim: No disadvantages, but a good portion of the cast can hang with him. His ground pokes aren't the best, and his EX move & super are among the worst in the game.

Moves List

Normal Moves

Command Normals

Normal Throws

Special Moves

Rekko Zan (qcf + P) -

Double Rekko Zan (qcf x 2 + P) -

Koh Ryu Ha (dp + P) [EX] -

Ninpo Koh Rin Kazan (qcb + K) -

Ninja Leg Lariat (qcf + K) -

Ninja Teleport (d,u + attack) -

Super Moves

Combos

Frame Data

Strategies

Match-ups

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