Dragon Ball Z: Budokai Tenkaichi 3/Miscellaneous: Difference between revisions

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*Landing certain attacks
*Landing certain attacks
:*(W.I.P. List)
:*(W.I.P. List)
Ki management is an important factor during gameplay, as it's required for using many of your best offensive, defensive, and movement techniques in the game, making it a required resource for gameplay as a whole. This is (much like health) recovered by in-active characters during team battles.
Ki management is an important factor during gameplay, as it's required for using many of your best offensive, defensive, and movement techniques in the game, making it a required resource for gameplay as a whole. This is (much like health) recovered by in-active characters during team battles at a rate of around 0.043 Ki Bars per second (0.043 KiB/s).
== Blast Stock ==
== Blast Stock ==
[[File:DBZBT3_Blast_Stock_Bar.png||300px]]<br/>
[[File:DBZBT3_Blast_Stock_Bar.png||300px]]<br/>
== Character Stats ==
== Character Stats ==
== Character States ==
== Character States ==

Revision as of 14:40, 4 September 2023

Health

Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image:
DBZBT3 Health Bar.png
Each bar of health represents 10000 units of health and each arrow represents a bar in reserve, so 50000 (five bars) for example is represented by four arrows and one full bar (in red). Health can be drained either by performing an Emergency Blaster Wave or by taking damage from an opponent. Health can also be recovered during a match using the following methods:

  • Using Health Restoring B1s

Health can also be passively regenerated by in-active characters during team battles at a rate of 100 health per second. This method of health recovery is the only method that is not capable of recovering an arrow. This limitation can be bypassed in a way, as an example, if you have a character that can recover health by throwing, transforming, or a B1, and your health goes under 30000, then you can make your way back into the 30000s via any of the previously mentioned methods and tag out afterwards to regenerate all the way back up to the base of 40000. Lower health decreases your safety as well, as the lower your health gets, the slower you can recover from a knockdown. Lowered health also makes the vanishing window smaller, meaning vanishing an attack requires more accuracy in your timing.

Ki

Ki is the easiest resource to manage, indicated by the five bar gauge shown in the image below:
DBZBT3 Ki Bar.png
Ki can be drained in quite a few ways, listed here:

As well as recovered by:

  • (W.I.P. List)

Ki management is an important factor during gameplay, as it's required for using many of your best offensive, defensive, and movement techniques in the game, making it a required resource for gameplay as a whole. This is (much like health) recovered by in-active characters during team battles at a rate of around 0.043 Ki Bars per second (0.043 KiB/s).

Blast Stock

DBZBT3 Blast Stock Bar.png

Character Stats

Character States