Dragon Ball Z: Budokai Tenkaichi 3/Miscellaneous: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 2: Line 2:
Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image:<br/>
Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image:<br/>
[[File:DBZBT3_Health_Bar.png||300px]]<br/>
[[File:DBZBT3_Health_Bar.png||300px]]<br/>
Each bar of health represents 10000 units of health and each arrow represents a bar in reserve, so 50000 (five bars) for example is represented by four arrows and one full bar (in red).<br/>
Each bar of health represents 10000 units of health and each arrow represents a bar in reserve, so 50000 (five bars) for example is represented by four arrows and one full bar (in red).
Health can be drained either by performing an [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Emergency_Blaster_Wave Emergency Blaster Wave] or by taking damage from an opponent. Health can also be recovered during a match using the following methods:
Health can be drained either by performing an [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Emergency_Blaster_Wave Emergency Blaster Wave] or by taking damage from an opponent. Health can also be recovered during a match using the following methods:
*Using Health Restoring B1s
*Using Health Restoring B1s
Line 17: Line 17:
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_and_Ki_Draining_B2s/UBs "Drain Life" B2/UB]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_and_Ki_Draining_B2s/UBs "Drain Life" B2/UB]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_and_Ki_Draining_Throws Health Draining Throw]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_and_Ki_Draining_Throws Health Draining Throw]
Health can also be recovered during a team battle by tagging out to a different character.<br/>
Health can also be passively regenerated by in-active characters during team battles at a rate of 100 health per second.
This method of health recovery is the only method that is not capable of recovering an arrow.<br/>
This method of health recovery is the only method that is not capable of recovering an arrow.
For example, if you have 1 health left and tag out, you can only recover 9,999 health, and it takes 1 second to regenerate 100 health.<br/>
This limitation can be bypassed in a way, as an example, if you have a character that can recover health by throwing, transforming, or a B1, and your health goes under 30000, then you can make your way back into the 30000s via any of the previously mentioned methods and tag out afterwards to regenerate all the way back up to the base of 40000.
This limitation can be bypassed in a way, as an example, if you have a character that can recover health by throwing, transforming, or a B1, and your health goes under 30000, then you can make your way back into the 30000s via any of the previously mentioned methods and tag out afterwards to regenerate all the way back up to the base of 40000.<br/>
Lower health decreases your safety as well, as the lower your health gets, the slower you can recover from a knockdown. Lowered health also makes the vanishing window smaller, meaning vanishing an attack requires more accuracy in your timing.
Lower health decreases your safety as well, as the lower your health gets, the slower you can recover from a knockdown. Lowered health also makes the vanishing window smaller, meaning vanishing an attack requires more accuracy in your timing.
== Ki ==
== Ki ==
Line 35: Line 34:
*Being hit by a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_and_Ki_Draining_Throws Ki Draining Throw]
*Being hit by a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_and_Ki_Draining_Throws Ki Draining Throw]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Quick_Recovery Quick Recovery]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Quick_Recovery Quick Recovery]
*Using an [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Auto-Counter Auto-Counter]
As well as recovered by:<br/>
As well as recovered by:<br/>
*Charging Ki
*Charging Ki
Line 42: Line 42:
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Ki_Restoring_Transformations Ki Restoring Transformation]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Ki_Restoring_Transformations Ki Restoring Transformation]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Ki_Restoring_Blast_1s Ki Restoring Blast 1]
*Using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Ki_Restoring_Blast_1s Ki Restoring Blast 1]
*Landing certain attacks
:*(W.I.P. List)
Ki management is an important factor during gameplay, as it's required for using many of your best offensive, defensive, and movement techniques in the game, making it a required resource for gameplay as a whole. This is (much like health) recovered by in-active characters during team battles.
== Blast Stock ==
== Blast Stock ==
[[File:DBZBT3_Blast_Stock_Bar.png||300px]]<br/>
[[File:DBZBT3_Blast_Stock_Bar.png||300px]]<br/>
== Character Stats ==
== Character Stats ==
== Character States ==
== Character States ==

Revision as of 14:08, 4 September 2023

Health

Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image:
DBZBT3 Health Bar.png
Each bar of health represents 10000 units of health and each arrow represents a bar in reserve, so 50000 (five bars) for example is represented by four arrows and one full bar (in red). Health can be drained either by performing an Emergency Blaster Wave or by taking damage from an opponent. Health can also be recovered during a match using the following methods:

  • Using Health Restoring B1s

Health can also be passively regenerated by in-active characters during team battles at a rate of 100 health per second. This method of health recovery is the only method that is not capable of recovering an arrow. This limitation can be bypassed in a way, as an example, if you have a character that can recover health by throwing, transforming, or a B1, and your health goes under 30000, then you can make your way back into the 30000s via any of the previously mentioned methods and tag out afterwards to regenerate all the way back up to the base of 40000. Lower health decreases your safety as well, as the lower your health gets, the slower you can recover from a knockdown. Lowered health also makes the vanishing window smaller, meaning vanishing an attack requires more accuracy in your timing.

Ki

Ki is the easiest resource to manage, indicated by the five bar gauge shown in the image below:
DBZBT3 Ki Bar.png
Ki can be drained in quite a few ways, listed here:

As well as recovered by:

  • (W.I.P. List)

Ki management is an important factor during gameplay, as it's required for using many of your best offensive, defensive, and movement techniques in the game, making it a required resource for gameplay as a whole. This is (much like health) recovered by in-active characters during team battles.

Blast Stock

DBZBT3 Blast Stock Bar.png

Character Stats

Character States