World Heroes Perfect/Hanzou: Difference between revisions

From SuperCombo Wiki
(New page: =Introduction= =Moves List= ==Normal Moves== ==Command Normals== ==Normal Throws== ==Special Moves== ==Super Moves== =Combos= =Frame Data= =Strategies= =Match-ups= [[World Hero...)
 
Line 1: Line 1:
=Introduction=
=Introduction=
Hanzou is just plain sick, though not the easiest to use to his full potential. The double-jump singlehandedly screws some characters. The DP cannot be air-blocked when it hits "deep" - a number of other anti-air specials can. His teleports can kill slower characters. And to top it off, his ABC is basically a free roman cancel, and it allows for great rushdown & infinites (dashing HK or dashing HP). In terms of matchups, I would compare him to ST Dhalsim: No disadvantages, but a good portion of the cast can hang with him. His ground pokes aren't the best, and his EX move & super are among the worst in the game.


=Moves List=
=Moves List=

Revision as of 18:23, 26 April 2008

Introduction

Hanzou is just plain sick, though not the easiest to use to his full potential. The double-jump singlehandedly screws some characters. The DP cannot be air-blocked when it hits "deep" - a number of other anti-air specials can. His teleports can kill slower characters. And to top it off, his ABC is basically a free roman cancel, and it allows for great rushdown & infinites (dashing HK or dashing HP). In terms of matchups, I would compare him to ST Dhalsim: No disadvantages, but a good portion of the cast can hang with him. His ground pokes aren't the best, and his EX move & super are among the worst in the game.

Moves List

Normal Moves

Command Normals

Normal Throws

Special Moves

Super Moves

Combos

Frame Data

Strategies

Match-ups

Back to main page