(→Blast 1: Fixed Afterimage.) |
No edit summary |
||
Line 1: | Line 1: | ||
== Character Info == | == Character Info == | ||
The "Sword" rendition of Trunks, based on his appearance upon arrival in the past timeline. | The "Sword" rendition of Trunks, based on his appearance upon arrival in the past timeline. | ||
== Transformations == | |||
[[File:Sword_Trunks_SSJ.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Sword_Trunks_SSJ]] Super Saiyan: 1 Blast Stock | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === |
Latest revision as of 10:05, 20 September 2023
Character Info
The "Sword" rendition of Trunks, based on his appearance upon arrival in the past timeline.
Transformations
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until all stacked evasions are used
- Stackable x3
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Boosts All Stats by 5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Finish Buster
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Burning Storm
- 3 Ki Bars
- Barrage
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Lighting Sword Slash
- 4 Ki Bars
- Max Power Mode only
- Projectile
- Unblockable
- Causes opponent to lock off
- 12300 Damage Unboosted
- 13550 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter