Dragon Ball Z: Budokai Tenkaichi 3/Semiperfect Cell: Difference between revisions
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:*Staggers opponent | :*Staggers opponent | ||
*Pump Up | *Pump Up | ||
:* | :*2 Blast Stock | ||
:*Takes 1.4 seconds | :*Takes 1.4 seconds | ||
:*Boosts Attack by 50% | :*Boosts Attack by 50% | ||
:*Lowers Ki by 12.5% | :*Lowers Ki by 12.5% | ||
:*Effects last | :*Effects last 15 seconds | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
* | *Big Bang Crash | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:* | :*Beam | ||
:*Cannot be charged | |||
:*6840 Damage Unboosted | :*6840 Damage Unboosted | ||
:*7560 Damage Boosted | :*7560 Damage Boosted | ||
* | *Drain Life Cell | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:* | :*Target Rush | ||
:*6730 Damage Unboosted | :*6730 Damage Unboosted | ||
:*2730 Damage Unboosted (Androids) | :*2730 Damage Unboosted (Androids) |
Revision as of 17:57, 26 July 2023
Character Info
Moveset
Blasts
Blast 1
- Solar Flare
- 2 Blast Stocks
- Causes opponent to lock off
- Staggers opponent
- Pump Up
- 2 Blast Stock
- Takes 1.4 seconds
- Boosts Attack by 50%
- Lowers Ki by 12.5%
- Effects last 15 seconds
Blast 2/Ultimate Blast
- Big Bang Crash
- 3 Ki Bars
- Beam
- Cannot be charged
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Drain Life Cell
- 3 Ki Bars
- Target Rush
- 6730 Damage Unboosted
- 2730 Damage Unboosted (Androids)
- 7010 Damage Boosted
- 3010 Damage Boosted (Androids)
- Restores 5000 Health against non-androids
- Unforgivable!
- 5 Ki Bars
- Max Power Mode Only
- Linear Rush
- Sets user's health to 1
- 15450 Damage Unboosted
- 17000 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Blaster Wave Type