(Added base information for Android #8.) |
(Fixed character and Ultimate Blast info.) |
||
Line 1: | Line 1: | ||
== Character Info == | == Character Info == | ||
A pure-hearted android who protected Goku against General White. | A pure-hearted android who protected [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Kid_Goku Goku] against General White. | ||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
Line 22: | Line 22: | ||
:*4 Ki Bars | :*4 Ki Bars | ||
:*Strike | :*Strike | ||
:*Unblockable | |||
:*7730 Damage Unboosted | :*7730 Damage Unboosted | ||
:*8510 Damage Boosted | :*8510 Damage Boosted | ||
Line 29: | Line 30: | ||
:*7320 Damage Unboosted | :*7320 Damage Unboosted | ||
:*8100 Damage Boosted | :*8100 Damage Boosted | ||
*You Hurt Goku | *You Hurt Goku! | ||
:*4 Ki Bars | |||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Linear Rush | :*Linear Rush |
Revision as of 17:07, 29 July 2023
Character Info
A pure-hearted android who protected Goku against General White.
Moveset
Blasts
Blast 1
- False Courage
- 2 Blast Stocks
- Takes 1.65 Seconds
- Boosts Defense by 12.5%
- Cannot be stunned by Ki Blasts & Melee Attacks
- Lasts 10 Seconds
- Howl
- 3 Blast Stocks
- Takes 2 Seconds
- Activates Max Power Mode
- Boosts Attack by 12.5%
- Lowers Defense by 12.5%
- Stat Changes disable after MPM Gauge drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Eighter Attack
- 4 Ki Bars
- Strike
- Unblockable
- 7730 Damage Unboosted
- 8510 Damage Boosted
- Eighter's Anger
- 3 Ki Bars
- Explosive Wave
- 7320 Damage Unboosted
- 8100 Damage Boosted
- You Hurt Goku!
- 4 Ki Bars
- Max Power Mode only
- Linear Rush
- 11820 Damage Unboosted
- 13010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type