Dragon Ball Z: Budokai Tenkaichi 3/Vegeta SSJ: Difference between revisions

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m (Added Ultimate Blast info.)
Line 15: Line 15:
:*Stackable
:*Stackable
:*Effects last until a B2/UB is used
:*Effects last until a B2/UB is used
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
*Maximum Flasher
*Maximum Flasher
:*3 Ki Bars
:*3 Ki Bars
:*Beam
:*Beam
:*Cannot Be Charged
:*7120 Damage Unboosted
:*7120 Damage Unboosted
:*7840 Damage Boosted
:*7840 Damage Boosted
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:*7800 Damage Boosted (+ 500 for impact on ground)
:*7800 Damage Boosted (+ 500 for impact on ground)
*Big Bang Attack
*Big Bang Attack
:*5 Ki Bars
:*Max Power Mode Only
:*Max Power Mode Only
:*Beam
:*Beam
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*Auto-Counter
*Auto-Counter
:*Heavy Finish Type
:*Heavy Finish Type
== Other Important Info ==
== Other Important Info ==
=== Stat Sheet ===
=== Stat Sheet ===

Revision as of 18:27, 28 July 2023

Character Info

The "Armor" rendition of Super Saiyan Vegeta, based on his appearance in the Android Saga.

Moveset

Blasts

Blast 1
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
  • Finish Sign
  • 2 Blast Stocks
  • Takes 1.2 Seconds
  • Boosts Attack by 10%
  • Boosts Super by 25%
  • Stackable
  • Effects last until a B2/UB is used
Blast 2/Ultimate Blast
  • Maximum Flasher
  • 3 Ki Bars
  • Beam
  • 7120 Damage Unboosted
  • 7840 Damage Boosted
  • Amazing Impact
  • 3 Ki Bars
  • Target Rush
  • 7090 Damage Unboosted (+ 500 for impact on ground)
  • 7800 Damage Boosted (+ 500 for impact on ground)
  • Big Bang Attack
  • 5 Ki Bars
  • Max Power Mode Only
  • Beam
  • 13650 Damage Unboosted
  • 15050 Damage Boosted

Rushing Techniques

  • Kiai Cannon
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Rush Ki Wave
  • Cannot be Vanished
  • Can be Charged
  • Deals knockback to opponent
  • Knockback varies with charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Any Guard
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter
  • Heavy Finish Type

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral