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== The Basics == | == The Basics == | ||
Terry NGBC Primer I: | |||
-Jump C and D (even straight up) have great priority. Air to air he's hard to beat. Jump back D or C work great air-to-air | |||
-d/f+C is good aa and can be canceled for pressure | |||
-cr C and st C can be hit confirmed into B Buster Wolf and have damn good priority | |||
-cr B and cr A are quick | |||
-cr D has good priority, long range, activates fast, laggy on whiff though | |||
-UNTECHABLE THROW, opp rises backturned | |||
-FAST DASH | |||
-Jump D crossup | |||
-Close C gives massive frame adv | |||
-Close C->f+C chain gives good frame adv, and sometimes the second C will whiff, has good recovery, and can run up and throw | |||
B&Bs: | |||
1.crBx2 xx B Buster Wolf | |||
2.crBx2 xx DA | |||
3.crB, crA xx A burn knuckle | |||
4.close C xx B Dunk->break, juggle with [far C xx B Dunk -> otg C Power Wave] or DA | |||
5.close C->d/f+C xx C Burn Knuckle | |||
6.close C->d/f+C xx B elbow charge x 3, otg C Power Wave | |||
7.close C->d/f+C xx B elbow charge x 2 xx B Buster Wolf or A Power Geyser | |||
8.in corner: close C->d/f+C xx B elbow charge x 2 xx A Geyser x 2, [dash up -> juggle with late far C or close C xx B Power Dunk, otg C Power Wave] or DA | |||
== Advanced Strategy == | == Advanced Strategy == |
Revision as of 19:23, 22 January 2008
Introduction
Moves List
Normal Moves
Body Tosses
Buster Throw: f/b+CD
Command Normals
Combination Blow: f+C(during close st.C)
Rising Upper: df+C
Special Moves
Power Wave: QCF+P
Burning Knuckle: QCB+P
Power Charge: f,f+K (can perform up to 3x)
Crack Shoot: QCB+K
Power Dunk: f,d,df+K
Breaking: Press AB during 1st hit of Power Dunk
Charge Run: HCF+K
Charge Kick: Press K during Charge run
Super Attacks
Buster Wolf: QCF(x2)+K
Power Geyser: QCB,HCF+P can follow up with:
Double Geyser: QCF+P can follow up with:
Triple Geyser: QCF+AC
The Basics
Terry NGBC Primer I:
-Jump C and D (even straight up) have great priority. Air to air he's hard to beat. Jump back D or C work great air-to-air
-d/f+C is good aa and can be canceled for pressure
-cr C and st C can be hit confirmed into B Buster Wolf and have damn good priority
-cr B and cr A are quick
-cr D has good priority, long range, activates fast, laggy on whiff though
-UNTECHABLE THROW, opp rises backturned -FAST DASH -Jump D crossup -Close C gives massive frame adv -Close C->f+C chain gives good frame adv, and sometimes the second C will whiff, has good recovery, and can run up and throw
B&Bs:
1.crBx2 xx B Buster Wolf
2.crBx2 xx DA
3.crB, crA xx A burn knuckle
4.close C xx B Dunk->break, juggle with [far C xx B Dunk -> otg C Power Wave] or DA
5.close C->d/f+C xx C Burn Knuckle
6.close C->d/f+C xx B elbow charge x 3, otg C Power Wave
7.close C->d/f+C xx B elbow charge x 2 xx B Buster Wolf or A Power Geyser
8.in corner: close C->d/f+C xx B elbow charge x 2 xx A Geyser x 2, [dash up -> juggle with late far C or close C xx B Power Dunk, otg C Power Wave] or DA